Unleashing Creativity and Cooperation: A Qualitative Case Study on Designing Digital Breakouts for Social Education Degrees
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- Ana Manzano-León & José M. Rodríguez-Ferrer & José Manuel Aguilar-Parra & Ana María Martínez Martínez & Antonio Luque de la Rosa & Darío Salguero García & Juan Miguel Fernández Campoy, 2021. "Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students," IJERPH, MDPI, vol. 18(14), pages 1-13, July.
- Tania Ouariachi & Chih-Yen Li & Wim J. L. Elving, 2020. "Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices," Sustainability, MDPI, vol. 12(11), pages 1-14, June.
- José M. Rodríguez-Ferrer & Ana Manzano-León & José M. Aguilar-Parra, 2023. "Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education," IJERPH, MDPI, vol. 20(4), pages 1-9, February.
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higher education; educational game; educational technology; educational breakout; social education;All these keywords.
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