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Bullying Victimization and Problem Video Gaming: The Mediating Role of Externalizing and Internalizing Problems

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  • Jérémie Richard

    (International Centre for Youth Gambling Problems and High-Risk Behaviors, Department of Educational and Counselling Psychology, McGill University, Montreal, QC H3A 1Y2, Canada)

  • Loredana Marchica

    (International Centre for Youth Gambling Problems and High-Risk Behaviors, Department of Educational and Counselling Psychology, McGill University, Montreal, QC H3A 1Y2, Canada
    Department of Psychology, The Montreal Children’s Hospital, Montreal, QC H4A 3J1, Canada)

  • William Ivoska

    (Alcohol, Drug Addiction and Mental Health Services Board of Wood County Ohio, Bowling Green, OH 43402, USA)

  • Jeffrey Derevensky

    (International Centre for Youth Gambling Problems and High-Risk Behaviors, Department of Educational and Counselling Psychology, McGill University, Montreal, QC H3A 1Y2, Canada)

Abstract

Background: Adolescent victims of bullying are more likely to experience a range of mental health problems. Although research has investigated the relationship between bullying victimization and various addictive behaviors, the impact of bullying on problem video gaming (PVG) remains largely unexplored. The purpose of this study is to investigate the relationship between bullying victimization and PVG as mediated by the presence of internalizing and externalizing problems. Methods: Survey responses were collected from 6353 high-school students aged 12 to 18. Measures include bullying victimization (physical, verbal, cyber and indirect), internalizing (e.g., anxious and depressive symptoms) and externalizing (e.g., aggressive and delinquent problems) problems, and PVG (measured by the Internet Gaming Disorder Scale–Short Form). Results: Mediation analyses indicated that the relationship between verbal bullying and PVG was completely mediated by the presence of internalizing and externalizing problems. The relationship between physical bullying and PVG was completely mediated by externalizing problems and the relationship between cyberbullying and PVG was completely mediated by internalizing problems. Lastly, the relationship between indirect bullying and PVG was partially mediated by externalizing and internalizing problems. Conclusions: Results suggest that different types of bullying victimization are differentially associated with PVG, with mental health symptoms significantly mediating this relationship.

Suggested Citation

  • Jérémie Richard & Loredana Marchica & William Ivoska & Jeffrey Derevensky, 2021. "Bullying Victimization and Problem Video Gaming: The Mediating Role of Externalizing and Internalizing Problems," IJERPH, MDPI, vol. 18(4), pages 1-12, February.
  • Handle: RePEc:gam:jijerp:v:18:y:2021:i:4:p:1930-:d:500572
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    References listed on IDEAS

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    1. Zhao, Haiyan & Li, Xiaofei & Zhou, Jianxiang & Nie, Qingqing & Zhou, Jianhua, 2020. "The relationship between bullying victimization and online game addiction among Chinese early adolescents: The potential role of meaning in life and gender differences," Children and Youth Services Review, Elsevier, vol. 116(C).
    2. Huang, Chiao Ling & Yang, Shu Ching & Hsieh, Lu Sheng, 2019. "The cyberbullying behavior of Taiwanese adolescents in an online gaming environment," Children and Youth Services Review, Elsevier, vol. 106(C).
    3. Manuel Castro-Sánchez & Ramón Chacón-Cuberos & José Luis Ubago-Jiménez & Edson Zafra-Santos & Félix Zurita-Ortega, 2018. "An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren," IJERPH, MDPI, vol. 15(9), pages 1-15, August.
    4. Fong-Ching Chang & Chiung-Hui Chiu & Nae-Fang Miao & Ping-Hung Chen & Ching-Mei Lee & Tzu-Fu Huang & Yun-Chieh Pan, 2015. "Online gaming and risks predict cyberbullying perpetration and victimization in adolescents," International Journal of Public Health, Springer;Swiss School of Public Health (SSPH+), vol. 60(2), pages 257-266, February.
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