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Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction

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  • Timothy M. O’Grady

    (Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia
    School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia)

  • Nicholas Brajkovich

    (School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia)

  • Roberto Minunno

    (Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia
    School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia)

  • Heap-Yih Chong

    (School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia)

  • Gregory M. Morrison

    (Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia
    School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia)

Abstract

This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials.

Suggested Citation

  • Timothy M. O’Grady & Nicholas Brajkovich & Roberto Minunno & Heap-Yih Chong & Gregory M. Morrison, 2021. "Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction," Energies, MDPI, vol. 14(13), pages 1-16, July.
  • Handle: RePEc:gam:jeners:v:14:y:2021:i:13:p:4065-:d:589054
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    References listed on IDEAS

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    1. Walter R. Stahel, 2016. "The circular economy," Nature, Nature, vol. 531(7595), pages 435-438, March.
    2. Roberto Rocca & Paolo Rosa & Claudio Sassanelli & Luca Fumagalli & Sergio Terzi, 2020. "Integrating Virtual Reality and Digital Twin in Circular Economy Practices: A Laboratory Application Case," Sustainability, MDPI, vol. 12(6), pages 1-27, March.
    3. Minunno, Roberto & O'Grady, Timothy & Morrison, Gregory M. & Gruner, Richard L., 2021. "Investigating the embodied energy and carbon of buildings: A systematic literature review and meta-analysis of life cycle assessments," Renewable and Sustainable Energy Reviews, Elsevier, vol. 143(C).
    4. Elmira Jamei & Michael Mortimer & Mehdi Seyedmahmoudian & Ben Horan & Alex Stojcevski, 2017. "Investigating the Role of Virtual Reality in Planning for Sustainable Smart Cities," Sustainability, MDPI, vol. 9(11), pages 1-16, November.
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    Cited by:

    1. Ziyuan Chi & Zhen Liu & Fenghong Wang & Mohamed Osmani, 2023. "Driving Circular Economy through Digital Technologies: Current Research Status and Future Directions," Sustainability, MDPI, vol. 15(24), pages 1-28, December.
    2. Janappriya Jayawardana & Malindu Sandanayake & Asela K. Kulatunga & J. A. S. C. Jayasinghe & Guomin Zhang & S. A. Udara Osadith, 2023. "Evaluating the Circular Economy Potential of Modular Construction in Developing Economies—A Life Cycle Assessment," Sustainability, MDPI, vol. 15(23), pages 1-25, November.
    3. Xianhai Meng & Simran Das & Junyu Meng, 2023. "Integration of Digital Twin and Circular Economy in the Construction Industry," Sustainability, MDPI, vol. 15(17), pages 1-14, September.

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