Business Simulation Games for the Development of Intrinsic Motivation-Boosting Sustainability: Systematic Review
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- Grijalvo, Mercedes & Segura, Alejandro & Núñez, Yilsy, 2022. "Computer-based business games in higher education: A proposal of a gamified learning framework," Technological Forecasting and Social Change, Elsevier, vol. 178(C).
- Saskia Manshoven & Jeroen Gillabel, 2021. "Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation," Sustainability, MDPI, vol. 13(23), pages 1-25, November.
- Dr Vinod Dumblekar, 2010. "Interpersonal Competitiveness - A Study Of Simulation Game Participants’ Behaviour," Paradigm, , vol. 14(2), pages 13-19, July.
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business simulation games; innovation; digital technologies; intrinsic motivation; higher education; quality education; teaching practice; Sustainable Development Goals;All these keywords.
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