Play it again: how game-based learning improves flow in Accounting and Marketing education
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DOI: 10.1080/09639284.2019.1647859
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Cited by:
- Lucía Hilario & Marta Covadonga Mora & Nicolás Montés & Pantaleón David Romero & Sara Barquero, 2022. "Gamification for Maths and Physics in University Degrees through a Transportation Challenge," Mathematics, MDPI, vol. 10(21), pages 1-20, November.
- Teresa C. Herrador-Alcaide & Montserrat Hernández-Solís & J. Fortunato Hontoria, 2020. "Online Learning Tools in the Era of m-Learning: Utility and Attitudes in Accounting College Students," Sustainability, MDPI, vol. 12(12), pages 1-22, June.
- Carla Carvalho & Ana Carlos Almeida, 2022. "The Adequacy of Accounting Education in the Development of Transversal Skills Needed to Meet Market Demands," Sustainability, MDPI, vol. 14(10), pages 1-18, May.
- Grijalvo, Mercedes & Segura, Alejandro & Núñez, Yilsy, 2022. "Computer-based business games in higher education: A proposal of a gamified learning framework," Technological Forecasting and Social Change, Elsevier, vol. 178(C).
- Chao-Ming Wang & Bo-Ting Lee & Ting-Yun Lo, 2023. "The Design of a Novel Digital Puzzle Gaming System for Young Children’s Learning by Interactive Multi-Sensing and Tangible User Interfacing Techniques," Sustainability, MDPI, vol. 15(4), pages 1-43, February.
- Apostolou, Barbara & Dorminey, Jack W. & Hassell, John M., 2020. "Accounting education literature review (2019)," Journal of Accounting Education, Elsevier, vol. 51(C).
- Chao Gu & Tingting Huang & Wei Wei & Chun Yang & Jiangjie Chen & Wei Miao & Shuyuan Lin & Hanchu Sun & Jie Sun, 2023. "The Effect of Using Augmented Reality Technology in Takeaway Food Packaging to Improve Young Consumers’ Negative Evaluations," Agriculture, MDPI, vol. 13(2), pages 1-35, January.
- José M. Rodríguez-Ferrer & Ana Manzano-León & José M. Aguilar-Parra, 2023. "Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education," IJERPH, MDPI, vol. 20(4), pages 1-9, February.
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