Is Sociability or Interactivity more Effective for Enhancing Performance? Findings from a Massively Multiplayer Online Role-Playing Game
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DOI: 10.1016/j.intmar.2019.06.002
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- Shi, Xiaoxiao & Evans, Richard & Shan, Wei, 2022. "Solver engagement in online crowdsourcing communities: The roles of perceived interactivity, relationship quality and psychological ownership," Technological Forecasting and Social Change, Elsevier, vol. 175(C).
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Keywords
Virtual world; Virtual goods; Sociability vs interactivity; New vs returning users; Purchase of virtual goods; Usage in virtual world;All these keywords.
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