A dual identification framework of online multiplayer video games: The case of massively multiplayer online role playing games (MMORPGs)
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DOI: 10.1016/j.jbusres.2014.10.006
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- Hussain, Ali & Abid, Muhammad Farrukh & Shamim, Amjad & Ting, Ding Hooi & Toha, Md Abu, 2023. "Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?," Journal of Retailing and Consumer Services, Elsevier, vol. 70(C).
- Jahn, Steffen & Cornwell, T. Bettina & Drengner, Jan & Gaus, Hansjoerg, 2018. "Temporary communitas and willingness to return to events," Journal of Business Research, Elsevier, vol. 92(C), pages 329-338.
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Keywords
Online multiplayer games; Online consumption communities; Identification; Social identity theory; MMORPGs;All these keywords.
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