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“Fatal Attraction” and Level-k thinking in games with Non-neutral frames

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  • Crawford, Vincent P.

Abstract

Traditional game theory assumes that if framing does not affect a game’s payoffs, it will not influence behavior. However, Rubinstein and Tversky (1993), Rubinstein, Tversky, and Heller (1996), and Rubinstein (1999) reported experiments eliciting initial responses to hide-and-seek and other types of game, in which subjects’ behavior responded systematically to non-neutral framing via decision labelings. Crawford and Iriberri (2007ab) proposed a level-k explanation of Rubinstein et al.’s results for hide-and-seek games. Heap, Rojo-Arjona, and Sugden’s (2014) criticized Crawford and Iriberri’s model on grounds of portability. This paper clarifies Heap et al.’s interpretation of their results and responds to their criticisms, suggesting a way forward.

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  • Crawford, Vincent P., 2018. "“Fatal Attraction” and Level-k thinking in games with Non-neutral frames," Journal of Economic Behavior & Organization, Elsevier, vol. 156(C), pages 219-224.
  • Handle: RePEc:eee:jeborg:v:156:y:2018:i:c:p:219-224
    DOI: 10.1016/j.jebo.2018.10.008
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    1. Vincent P. Crawford & Uri Gneezy & Yuval Rottenstreich, 2008. "The Power of Focal Points Is Limited: Even Minute Payoff Asymmetry May Yield Large Coordination Failures," American Economic Review, American Economic Association, vol. 98(4), pages 1443-1458, September.
    2. Vincent P. Crawford & Miguel A. Costa-Gomes, 2006. "Cognition and Behavior in Two-Person Guessing Games: An Experimental Study," American Economic Review, American Economic Association, vol. 96(5), pages 1737-1768, December.
    3. McKelvey Richard D. & Palfrey Thomas R., 1995. "Quantal Response Equilibria for Normal Form Games," Games and Economic Behavior, Elsevier, vol. 10(1), pages 6-38, July.
    4. Georganas, Sotiris & Healy, Paul J. & Weber, Roberto A., 2015. "On the persistence of strategic sophistication," Journal of Economic Theory, Elsevier, vol. 159(PA), pages 369-400.
    5. Vincent P. Crawford & Miguel A. Costa-Gomes & Nagore Iriberri, 2013. "Structural Models of Nonequilibrium Strategic Thinking: Theory, Evidence, and Applications," Journal of Economic Literature, American Economic Association, vol. 51(1), pages 5-62, March.
    6. Kohlberg, Elon & Mertens, Jean-Francois, 1986. "On the Strategic Stability of Equilibria," Econometrica, Econometric Society, vol. 54(5), pages 1003-1037, September.
    7. Rubinstein, Ariel, 1999. "Experience from a Course in Game Theory: Pre- and Postclass Problem Sets as a Didactic Device," Games and Economic Behavior, Elsevier, vol. 28(1), pages 155-170, July.
    8. Vincent P. Crawford & Nagore Iriberri, 2007. "Fatal Attraction: Salience, Naïveté, and Sophistication in Experimental "Hide-and-Seek" Games," American Economic Review, American Economic Association, vol. 97(5), pages 1731-1750, December.
    9. Rubinstein, A. & Tversky, A., 1993. "Naive Strategies in Zero-Sum Games," Papers 17-93, Tel Aviv - the Sackler Institute of Economic Studies.
    10. Penczynski, Stefan P., 2016. "Strategic thinking: The influence of the game," Journal of Economic Behavior & Organization, Elsevier, vol. 128(C), pages 72-84.
    11. Colin F. Camerer & Teck-Hua Ho & Juin-Kuan Chong, 2004. "A Cognitive Hierarchy Model of Games," The Quarterly Journal of Economics, President and Fellows of Harvard College, vol. 119(3), pages 861-898.
    12. Shaun Hargreaves Heap & David Rojo Arjona & Robert Sugden, 2014. "How Portable Is Level‐0 Behavior? A Test of Level‐k Theory in Games With Non‐Neutral Frames," Econometrica, Econometric Society, vol. 82(3), pages 1133-1151, May.
    13. Rapoport, Amnon & Boebel, Richard B., 1992. "Mixed strategies in strictly competitive games: A further test of the minimax hypothesis," Games and Economic Behavior, Elsevier, vol. 4(2), pages 261-283, April.
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    2. Oren Bar-Gill & Christoph Engel, 2020. "Property is Dummy Proof: An Experiment," Discussion Paper Series of the Max Planck Institute for Research on Collective Goods 2020_02, Max Planck Institute for Research on Collective Goods.

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