A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena
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DOI: 10.31219/osf.io/s9xqt_v1
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- Aaron Drummond & James D. Sauer & Lauren C. Hall & David Zendle & Malcolm R. Loudon, 2020. "Why loot boxes could be regulated as gambling," Nature Human Behaviour, Nature, vol. 4(10), pages 986-988, October.
- Sarah E Hodge & Max Vykoukal & John McAlaney & Reece D Bush-Evans & Ruijie Wang & Raian Ali, 2022. "What’s in the box? Exploring UK players’ experiences of loot boxes in games; the conceptualisation and parallels with gambling," PLOS ONE, Public Library of Science, vol. 17(2), pages 1-23, February.
- David Zendle & Paul Cairns, 2019. "Loot boxes are again linked to problem gambling: Results of a replication study," PLOS ONE, Public Library of Science, vol. 14(3), pages 1-13, March.
- Hamari, Juho & Hanner, Nicolai & Koivisto, Jonna, 2020. ""Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games," International Journal of Information Management, Elsevier, vol. 51(C).
- Shaun Stephen Garea & Aaron Drummond & James D. Sauer & Lauren C. Hall & Matthew Neil Williams, 2021. "Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending," International Gambling Studies, Taylor & Francis Journals, vol. 21(3), pages 460-479, September.
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