What’s in the box? Exploring UK players’ experiences of loot boxes in games; the conceptualisation and parallels with gambling
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DOI: 10.1371/journal.pone.0263567
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References listed on IDEAS
- Aaron Drummond & James D. Sauer & Lauren C. Hall & David Zendle & Malcolm R. Loudon, 2020. "Why loot boxes could be regulated as gambling," Nature Human Behaviour, Nature, vol. 4(10), pages 986-988, October.
- Xiao, Leon Y. & Henderson, Laura L., 2019. "Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro," LawArXiv r6z5a, Center for Open Science.
- David Zendle & Rachel Meyer & Nick Ballou, 2020. "The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019," PLOS ONE, Public Library of Science, vol. 15(5), pages 1-13, May.
- David Zendle & Paul Cairns, 2019. "Loot boxes are again linked to problem gambling: Results of a replication study," PLOS ONE, Public Library of Science, vol. 14(3), pages 1-13, March.
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