IDEAS home Printed from https://ideas.repec.org/p/osf/osfxxx/9vm5t.html
   My bibliography  Save this paper

Behavioral experiments in computational social science

Author

Listed:
  • Buskens, Vincent

    (Utrecht University)

  • Corten, Rense
  • Przepiorka, Wojtek

    (Utrecht University)

Abstract

Behavioral experiments are rarely used as an empirical strategy in computational social science, where empirical studies typically focus on analyzing large-scale digital trace data. We argue that behavioral experiments have a role in computational social science, in particular in combination with agent-based modeling – a key theoretical strategy in computational social science. We highlight three ways in which behavioral experiments can contribute to theory building in computational social science: by testing macro-level predictions from agent-based models, by evaluating behavioral assumptions on which these models are based, and by calibrating agent-based models. We illustrate these points through three examples from our work concerned with the emergence of conventions.

Suggested Citation

  • Buskens, Vincent & Corten, Rense & Przepiorka, Wojtek, 2024. "Behavioral experiments in computational social science," OSF Preprints 9vm5t, Center for Open Science.
  • Handle: RePEc:osf:osfxxx:9vm5t
    DOI: 10.31219/osf.io/9vm5t
    as

    Download full text from publisher

    File URL: https://osf.io/download/6762e17611613ad4384849db/
    Download Restriction: no

    File URL: https://libkey.io/10.31219/osf.io/9vm5t?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Jim Engle-Warnick & Robert Slonim, 2006. "Inferring repeated-game strategies from actions: evidence from trust game experiments," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 28(3), pages 603-632, August.
    2. John C. Harsanyi & Reinhard Selten, 1988. "A General Theory of Equilibrium Selection in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262582384, December.
    3. Armin Falk & James J. Heckman, 2009. "Lab Experiments are a Major Source of Knowledge in the Social Sciences," Working Papers 200935, Geary Institute, University College Dublin.
    4. repec:cup:judgdm:v:6:y:2011:i:8:p:771-781 is not listed on IDEAS
    5. Roth, Alvin E. & Erev, Ido, 1995. "Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term," Games and Economic Behavior, Elsevier, vol. 8(1), pages 164-212.
    6. Hendrik Nunner & Wojtek Przepiorka & Chris Janssen, 2022. "The Role of Reinforcement Learning in the Emergence of Conventions: Simulation Experiments with the Repeated Volunteer’s Dilemma," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 25(1), pages 1-7.
    7. Frey Vincenz & Corten Rense & Buskens Vincent, 2012. "Equilibrium Selection in Network Coordination Games: An Experimental Study," Review of Network Economics, De Gruyter, vol. 11(3), pages 1-28, September.
    8. Drew Fudenberg & David K. Levine, 1998. "The Theory of Learning in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262061945, December.
    9. Diekmann, Andreas, 1993. "Cooperation in an Asymmetric Volunteer's Dilemma Game: Theory and Experimental Evidence," International Journal of Game Theory, Springer;Game Theory Society, vol. 22(1), pages 75-85.
    10. Vincent Buskens & Chris Snijders, 2016. "Effects of Network Characteristics on Reaching the Payoff-Dominant Equilibrium in Coordination Games: A Simulation study," Dynamic Games and Applications, Springer, vol. 6(4), pages 477-494, December.
    11. Dirk Helbing & Martin Schönhof & Hans-Ulrich Stark & Janusz A. Hołyst, 2005. "How Individuals Learn To Take Turns: Emergence Of Alternating Cooperation In A Congestion Game And The Prisoner'S Dilemma," Advances in Complex Systems (ACS), World Scientific Publishing Co. Pte. Ltd., vol. 8(01), pages 87-116.
    12. Crosetto, Paolo & Weisel, Ori & Winter, Fabian, 2019. "A flexible z-Tree and oTree implementation of the Social Value Orientation Slider Measure," Journal of Behavioral and Experimental Finance, Elsevier, vol. 23(C), pages 46-53.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Pedro Dal Bo & Guillaume R. Frochette, 2011. "The Evolution of Cooperation in Infinitely Repeated Games: Experimental Evidence," American Economic Review, American Economic Association, vol. 101(1), pages 411-429, February.
    2. Blume, Andreas & Gneezy, Uri, 2000. "An Experimental Investigation of Optimal Learning in Coordination Games," Journal of Economic Theory, Elsevier, vol. 90(1), pages 161-172, January.
    3. Colin Camerer & Teck-Hua Ho & Juin Kuan Chong, 2003. "A cognitive hierarchy theory of one-shot games: Some preliminary results," Levine's Bibliography 506439000000000495, UCLA Department of Economics.
    4. Battalio,R. & Samuelson,L. & Huyck,J. van, 1998. "Risk dominance, payoff dominance and probabilistic choice learning," Working papers 2, Wisconsin Madison - Social Systems.
    5. Willemien Kets, 2007. "The minority game: An economics perspective," Papers 0706.4432, arXiv.org.
    6. Duffy, John, 2006. "Agent-Based Models and Human Subject Experiments," Handbook of Computational Economics, in: Leigh Tesfatsion & Kenneth L. Judd (ed.), Handbook of Computational Economics, edition 1, volume 2, chapter 19, pages 949-1011, Elsevier.
    7. Haruvy, Ernan & Stahl, Dale O., 2004. "Deductive versus inductive equilibrium selection: experimental results," Journal of Economic Behavior & Organization, Elsevier, vol. 53(3), pages 319-331, March.
    8. Ido Erev & Alvin Roth & Robert Slonim & Greg Barron, 2007. "Learning and equilibrium as useful approximations: Accuracy of prediction on randomly selected constant sum games," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 33(1), pages 29-51, October.
    9. Kets, W., 2008. "Networks and learning in game theory," Other publications TiSEM 7713fce1-3131-498c-8c6f-3, Tilburg University, School of Economics and Management.
    10. Heggedal, Tom-Reiel & Helland, Leif, 2014. "Platform selection in the lab," Journal of Economic Behavior & Organization, Elsevier, vol. 99(C), pages 168-177.
    11. Ianni, A., 2002. "Reinforcement learning and the power law of practice: some analytical results," Discussion Paper Series In Economics And Econometrics 203, Economics Division, School of Social Sciences, University of Southampton.
    12. Dieter Balkenborg & Rosemarie Nagel, 2016. "An Experiment on Forward vs. Backward Induction: How Fairness and Level k Reasoning Matter," German Economic Review, Verein für Socialpolitik, vol. 17(3), pages 378-408, August.
    13. Friederike Mengel & Emanuela Sciubba, 2010. "Extrapolation in Games of Coordination and Dominance Solvable Games," Working Papers 2010.148, Fondazione Eni Enrico Mattei.
    14. Gary Charness & Francesco Feri & Miguel A. Meléndez‐Jiménez & Matthias Sutter, 2014. "Experimental Games on Networks: Underpinnings of Behavior and Equilibrium Selection," Econometrica, Econometric Society, vol. 82(5), pages 1615-1670, September.
    15. Yoo, Seung Han, 2014. "Learning a population distribution," Journal of Economic Dynamics and Control, Elsevier, vol. 48(C), pages 188-201.
    16. Anthony Ziegelmeyer & Frédéric Koessler & Kene Boun My & Laurent Denant-Boèmont, 2008. "Road Traffic Congestion and Public Information: An Experimental Investigation," Journal of Transport Economics and Policy, University of Bath, vol. 42(1), pages 43-82, January.
    17. DeJong, D.V. & Blume, A. & Neumann, G., 1998. "Learning in Sender-Receiver Games," Other publications TiSEM 4a8b4f46-f30b-4ad2-bb0c-1, Tilburg University, School of Economics and Management.
    18. Hendrik Vollmer, 2013. "What kind of game is everyday interaction?," Rationality and Society, , vol. 25(3), pages 370-404, August.
    19. David Cooper & John Kagel, 2008. "Learning and transfer in signaling games," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 34(3), pages 415-439, March.
    20. Ennio Bilancini & Leonardo Boncinelli, 2020. "The evolution of conventions under condition-dependent mistakes," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 69(2), pages 497-521, March.

    More about this item

    NEP fields

    This paper has been announced in the following NEP Reports:

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:osf:osfxxx:9vm5t. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: OSF (email available below). General contact details of provider: https://osf.io/preprints/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.