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Game Connectivity and Adaptive Dynamics

Author

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  • Tom Johnston
  • Michael Savery
  • Alex Scott
  • Bassel Tarbush

Abstract

We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that almost every game that is 'generic' (without indifferences) and has a pure Nash equilibrium and a 'large' number of players is connected, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in almost every large generic game that has one (which contrasts with the known fact that there is no such dynamic that leads almost surely to a pure Nash equilibrium in every generic game that has one). We build on recent results in probabilistic combinatorics for our characterisation of game connectivity.

Suggested Citation

  • Tom Johnston & Michael Savery & Alex Scott & Bassel Tarbush, 2023. "Game Connectivity and Adaptive Dynamics," Papers 2309.10609, arXiv.org, revised Oct 2024.
  • Handle: RePEc:arx:papers:2309.10609
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