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Decentralized, Communication- and Coordination-free Learning in Structured Matching Markets

Author

Listed:
  • Chinmay Maheshwari
  • Eric Mazumdar
  • Shankar Sastry

Abstract

We study the problem of online learning in competitive settings in the context of two-sided matching markets. In particular, one side of the market, the agents, must learn about their preferences over the other side, the firms, through repeated interaction while competing with other agents for successful matches. We propose a class of decentralized, communication- and coordination-free algorithms that agents can use to reach to their stable match in structured matching markets. In contrast to prior works, the proposed algorithms make decisions based solely on an agent's own history of play and requires no foreknowledge of the firms' preferences. Our algorithms are constructed by splitting up the statistical problem of learning one's preferences, from noisy observations, from the problem of competing for firms. We show that under realistic structural assumptions on the underlying preferences of the agents and firms, the proposed algorithms incur a regret which grows at most logarithmically in the time horizon. Our results show that, in the case of matching markets, competition need not drastically affect the performance of decentralized, communication and coordination free online learning algorithms.

Suggested Citation

  • Chinmay Maheshwari & Eric Mazumdar & Shankar Sastry, 2022. "Decentralized, Communication- and Coordination-free Learning in Structured Matching Markets," Papers 2206.02344, arXiv.org.
  • Handle: RePEc:arx:papers:2206.02344
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    References listed on IDEAS

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    1. Clark Simon, 2006. "The Uniqueness of Stable Matchings," The B.E. Journal of Theoretical Economics, De Gruyter, vol. 6(1), pages 1-30, December.
    2. José Alcalde, 1994. "Exchange-proofness or divorce-proofness? Stability in one-sided matching markets," Review of Economic Design, Springer;Society for Economic Design, vol. 1(1), pages 275-287, December.
    3. Drew Fudenberg & David K. Levine, 1998. "The Theory of Learning in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262061945, April.
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