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Directed communication in games with directed graphs

Author

Listed:
  • E. C. Gavilán

    (Complutense University of Madrid)

  • C. Manuel

    (Complutense University of Madrid)

  • R. Brink

    (Vrije University Amsterdam)

Abstract

We introduce a novel concept of directed communication and a related connectedness in directed graphs, and apply this to model certain cooperation restrictions in cooperative games. In the literature on communication in directed networks or directed graphs, one can find different notions of connectedness, and different ways how directed communication restricts cooperation possibilities of players in a game. In this paper, we introduce a notion of connectedness in directed graphs that is based on directed paths. We assume that a coalition of players in a game can only cooperate if these players form a directed path in a directed communication graph. We define a restricted game following the same approach as Myerson for undirected communication situations, and consider the allocation rule that applies the Shapley value to this restricted game. We characterize this value by extended versions of the well-known component efficiency, fairness and balanced contributions axioms. Moreover, using the new notion of connectedness, we apply this allocation rule to define network centrality, efficiency and vulnerability measures for directed networks.

Suggested Citation

  • E. C. Gavilán & C. Manuel & R. Brink, 2023. "Directed communication in games with directed graphs," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 31(3), pages 584-617, October.
  • Handle: RePEc:spr:topjnl:v:31:y:2023:i:3:d:10.1007_s11750-023-00654-8
    DOI: 10.1007/s11750-023-00654-8
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    References listed on IDEAS

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    1. Roger B. Myerson, 1977. "Graphs and Cooperation in Games," Mathematics of Operations Research, INFORMS, vol. 2(3), pages 225-229, August.
    2. Gomez, Daniel & Gonzalez-Aranguena, Enrique & Manuel, Conrado & Owen, Guillermo & del Pozo, Monica & Tejada, Juan, 2003. "Centrality and power in social networks: a game theoretic approach," Mathematical Social Sciences, Elsevier, vol. 46(1), pages 27-54, August.
    3. Navarro, Florian, 2020. "The center value: A sharing rule for cooperative games on acyclic graphs," Mathematical Social Sciences, Elsevier, vol. 105(C), pages 1-13.
    4. van den Brink, Rene & Gilles, Robert P., 1996. "Axiomatizations of the Conjunctive Permission Value for Games with Permission Structures," Games and Economic Behavior, Elsevier, vol. 12(1), pages 113-126, January.
    5. Gilles, Robert P & Owen, Guillermo & van den Brink, Rene, 1992. "Games with Permission Structures: The Conjunctive Approach," International Journal of Game Theory, Springer;Game Theory Society, vol. 20(3), pages 277-293.
    6. Faigle, U & Kern, W, 1992. "The Shapley Value for Cooperative Games under Precedence Constraints," International Journal of Game Theory, Springer;Game Theory Society, vol. 21(3), pages 249-266.
    Full references (including those not matched with items on IDEAS)

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