Good gamers, good managers? A proof-of-concept study with Sid Meier’s Civilization
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DOI: 10.1007/s11846-020-00378-0
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- Chamorro-Premuzic, Tomas & Winsborough, Dave & Sherman, Ryne A. & Hogan, Robert, 2016. "New Talent Signals: Shiny New Objects or a Brave New World?," Industrial and Organizational Psychology, Cambridge University Press, vol. 9(3), pages 621-640, September.
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- Jansen, Paul & Stoop, Bert, 2001. "The dynamics of assessment center validity: results of a seven year study," Serie Research Memoranda 0030, VU University Amsterdam, Faculty of Economics, Business Administration and Econometrics.
- Armstrong, Michael B. & Ferrell, Jared Z. & Collmus, Andrew B. & Landers, Richard N., 2016. "Correcting Misconceptions About Gamification of Assessment: More Than SJTs and Badges," Industrial and Organizational Psychology, Cambridge University Press, vol. 9(3), pages 671-677, September.
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Cited by:
- Koch, Marco & Becker, Nicolas & Spinath, Frank M. & Greiff, Samuel, 2021. "Assessing intelligence without intelligence tests. Future perspectives," Intelligence, Elsevier, vol. 89(C).
- Brauner, Philipp & Ziefle, Martina, 2022. "Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model," Technology in Society, Elsevier, vol. 71(C).
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More about this item
Keywords
Assessment; Gamification; Recruitment; Human resources; Serious games; Video games;All these keywords.
JEL classification:
- J24 - Labor and Demographic Economics - - Demand and Supply of Labor - - - Human Capital; Skills; Occupational Choice; Labor Productivity
- M51 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Personnel Economics - - - Firm Employment Decisions; Promotions
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