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Stationary Equilibria of Mean Field Games with Finite State and Action Space

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  • Berenice Anne Neumann

    (University of Hamburg)

Abstract

Mean field games formalize dynamic games with a continuum of players and explicit interaction where the players can have heterogeneous states. As they additionally yield approximate equilibria of corresponding N-player games, they are of great interest for socio-economic applications. However, most techniques used for mean field games rely on assumptions that imply that for each population distribution there is a unique optimizer of the Hamiltonian. For finite action spaces, this will only hold for trivial models. We propose a model with finite state and action space, where the dynamics are given by a time-inhomogeneous Markov chain that might depend on the current population distribution. We show existence of stationary mean field equilibria in mixed strategies under mild assumptions and propose techniques to compute all these equilibria. More precisely, our results allow—given that the generators are irreducible—to characterize the set of stationary mean field equilibria as the set of all fixed points of a map completely characterized by the transition rates and rewards for deterministic strategies. Additionally, we propose several partial results for the case of non-irreducible generators and we demonstrate the presented techniques on two examples.

Suggested Citation

  • Berenice Anne Neumann, 2020. "Stationary Equilibria of Mean Field Games with Finite State and Action Space," Dynamic Games and Applications, Springer, vol. 10(4), pages 845-871, December.
  • Handle: RePEc:spr:dyngam:v:10:y:2020:i:4:d:10.1007_s13235-019-00345-9
    DOI: 10.1007/s13235-019-00345-9
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    References listed on IDEAS

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    1. Olivier Guéant & Pierre Louis Lions & Jean-Michel Lasry, 2011. "Mean Field Games and Applications," Post-Print hal-01393103, HAL.
    2. Lacker, Daniel, 2015. "Mean field games via controlled martingale problems: Existence of Markovian equilibria," Stochastic Processes and their Applications, Elsevier, vol. 125(7), pages 2856-2894.
    3. V. N. Kolokoltsov & O. A. Malafeyev, 2017. "Mean-Field-Game Model of Corruption," Dynamic Games and Applications, Springer, vol. 7(1), pages 34-47, March.
    4. Prasadarao Kakumanu, 1977. "Relation between continuous and discrete time markovian decision problems," Naval Research Logistics Quarterly, John Wiley & Sons, vol. 24(3), pages 431-439, September.
    5. Damien Besancenot & Habib Dogguy, 2015. "Paradigm Shift: A Mean Field Game Approach," Bulletin of Economic Research, Wiley Blackwell, vol. 67(3), pages 289-302, July.
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    Cited by:

    1. Ashish R. Hota & Urmee Maitra & Ezzat Elokda & Saverio Bolognani, 2023. "Learning to Mitigate Epidemic Risks: A Dynamic Population Game Approach," Dynamic Games and Applications, Springer, vol. 13(4), pages 1106-1129, December.
    2. Neumann, Berenice Anne, 2022. "Essential stationary equilibria of mean field games with finite state and action space," Mathematical Social Sciences, Elsevier, vol. 120(C), pages 85-91.
    3. Berenice Anne Neumann, 2020. "A Myopic Adjustment Process for Mean Field Games with Finite State and Action Space," Papers 2008.13420, arXiv.org.
    4. Ezzat Elokda & Saverio Bolognani & Andrea Censi & Florian Dorfler & Emilio Frazzoli, 2021. "Dynamic Population Games: A Tractable Intersection of Mean-Field Games and Population Games," Papers 2104.14662, arXiv.org, revised Jun 2024.
    5. Christoph Belak & Daniel Hoffmann & Frank T. Seifried, 2020. "Continuous-Time Mean Field Games with Finite StateSpace and Common Noise," Working Paper Series 2020-05, University of Trier, Research Group Quantitative Finance and Risk Analysis.
    6. Lijun Bo & Shihua Wang & Xiang Yu, 2021. "Mean Field Game of Optimal Relative Investment with Jump Risk," Papers 2108.00799, arXiv.org, revised Feb 2023.

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