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Values for Interior Operator Games

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  • J. Bilbao
  • A. Jiménez-Losada
  • E. Lebrón
  • C. Chacón

Abstract

The aim of this paper is to study a new class of cooperative games called interior operator games. These games are additive games restricted by antimatroids. We consider several types of cooperative games as peer group games, big boss games, clan games and information market games and show that all of them are interior operator games. Next, we analyze the properties of these games and compute the Shapley, Banzhaf and Tijs values. Copyright Springer Science + Business Media, Inc. 2005

Suggested Citation

  • J. Bilbao & A. Jiménez-Losada & E. Lebrón & C. Chacón, 2005. "Values for Interior Operator Games," Annals of Operations Research, Springer, vol. 137(1), pages 141-160, July.
  • Handle: RePEc:spr:annopr:v:137:y:2005:i:1:p:141-160:10.1007/s10479-005-2251-x
    DOI: 10.1007/s10479-005-2251-x
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    References listed on IDEAS

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    1. Roger B. Myerson, 1977. "Graphs and Cooperation in Games," Mathematics of Operations Research, INFORMS, vol. 2(3), pages 225-229, August.
    2. Borm, P.E.M. & Owen, G. & Tijs, S.H., 1992. "On the position value for communication situations," Other publications TiSEM 5a8473e4-1df7-42df-ad53-f, Tilburg University, School of Economics and Management.
    3. John C. Harsanyi & Reinhard Selten, 1988. "A General Theory of Equilibrium Selection in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262582384, April.
    4. Faigle, U & Kern, W, 1992. "The Shapley Value for Cooperative Games under Precedence Constraints," International Journal of Game Theory, Springer;Game Theory Society, vol. 21(3), pages 249-266.
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    Cited by:

    1. J. Bilbao & C. Chacón & A. Jiménez-Losada & E. Lebrón, 2008. "Convexity properties for interior operator games," Annals of Operations Research, Springer, vol. 158(1), pages 117-131, February.
    2. Jiménez-Losada, A. & Chacón, C. & Lebrón, E., 2012. "Linear values for interior operator games," European Journal of Operational Research, Elsevier, vol. 220(1), pages 182-186.
    3. René van den Brink & Ilya Katsev & Gerard van der Laan, 2008. "An Algorithm for Computing the Nucleolus of Disjunctive Additive Games with An Acyclic Permission Structure," Tinbergen Institute Discussion Papers 08-104/1, Tinbergen Institute.
    4. René Brink, 2017. "Games with a permission structure - A survey on generalizations and applications," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 25(1), pages 1-33, April.

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