Online Video Game Therapy for Mental Health Concerns: A Review
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DOI: 10.1177/0020764008091659
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Cited by:
- Ignacio Miralles & Carlos Granell, 2019. "Considerations for Designing Context-Aware Mobile Apps for Mental Health Interventions," IJERPH, MDPI, vol. 16(7), pages 1-21, April.
- James Stewart & Lizzy Bleumers & Centeno, 2013. "The Potential of Digital Games for Empowerment and Social Inclusion of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy," JRC Research Reports JRC78777, Joint Research Centre.
- Aventin, Áine & Houston, Stan & Macdonald, Geraldine, 2014. "Utilising a computer game as a therapeutic intervention for youth in residential care: Some preliminary findings on use and acceptability," Children and Youth Services Review, Elsevier, vol. 47(P3), pages 362-369.
- Arja Häggman‐Laitila & Raija Seppänen & Katri Vehviläinen‐Julkunen & Anna‐Maija Pietilä, 2010. "Benefits of video home training on families’ health and interaction: evaluation based on follow‐up visits," Journal of Clinical Nursing, John Wiley & Sons, vol. 19(23‐24), pages 3504-3515, December.
- Helen Morgan & Amanda O'Donovan & Renita Almeida & Ashleigh Lin & Yael Perry, 2020. "The Role of the Avatar in Gaming for Trans and Gender Diverse Young People," IJERPH, MDPI, vol. 17(22), pages 1-11, November.
- Maite Frutos-Pascual & Begoña García Zapirain & Amaia Méndez Zorrilla, 2014. "Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results," IJERPH, MDPI, vol. 11(1), pages 1-24, January.
- Kenji Yokotani & Masanori Takano & Nobuhito Abe, 2024. "Can likes returned by peers within a day improve users’ depressive/manic levels in a massive multiplayer online game? A randomized controlled trial," Journal of Computational Social Science, Springer, vol. 7(3), pages 2333-2357, December.
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Keywords
online video games; therapy; mental health; review;All these keywords.
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