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Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results

Author

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  • Maite Frutos-Pascual

    (DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain)

  • Begoña García Zapirain

    (DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain)

  • Amaia Méndez Zorrilla

    (DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain)

Abstract

Attention Deficit with Hyperactivity Disorder (ADHD) is one of the most prevalent disorders within the child population today. Inattention problems can lead to greater difficulties in completing assignments, as well as problems with time management and prioritisation of tasks. This article presents an intelligent tele-therapy tool based on Serious Games for Health, aimed at the improvement of time management skills and the prioritisation of tasks. This tele-system is based on the use of decision trees within Django, a high-level Python Web framework. The technologies and techniques used were selected so as to boost user involvement and to enable the system to be easily customised. This article shows the preliminary results of the pilot-phase in an experiment performed to evaluate the use of adaptive tele-therapies within a group of typically developing children and adolescents aged between 12 and 19 years old without ADHD. To do so, we relied on the collection of parameters and the conduct of surveys for assessing time management skills, as well as measuring system usability and availability. The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively. The final calculations based on the usability questionnaire resulted in an average score of 78.75 out of 100. The creation of a customisable tool capable of working with different skills, in conjunction with the replication of the current study, may help to understand these users’ needs, as well as boosting time management skills among teenagers with and without ADHD.

Suggested Citation

  • Maite Frutos-Pascual & Begoña García Zapirain & Amaia Méndez Zorrilla, 2014. "Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results," IJERPH, MDPI, vol. 11(1), pages 1-24, January.
  • Handle: RePEc:gam:jijerp:v:11:y:2014:i:1:p:749-772:d:31928
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    References listed on IDEAS

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    1. Nathan Wilkinson & Rebecca P. Ang & Dion H. Goh, 2008. "Online Video Game Therapy for Mental Health Concerns: A Review," International Journal of Social Psychiatry, , vol. 54(4), pages 370-382, July.
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    Cited by:

    1. Natalia Wrońska & Begonya Garcia-Zapirain & Amaia Mendez-Zorrilla, 2015. "An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder," IJERPH, MDPI, vol. 12(6), pages 1-20, June.

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