IDEAS home Printed from https://ideas.repec.org/a/gam/jijerp/v11y2014i1p749-772d31928.html
   My bibliography  Save this article

Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results

Author

Listed:
  • Maite Frutos-Pascual

    (DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain)

  • Begoña García Zapirain

    (DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain)

  • Amaia Méndez Zorrilla

    (DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain)

Abstract

Attention Deficit with Hyperactivity Disorder (ADHD) is one of the most prevalent disorders within the child population today. Inattention problems can lead to greater difficulties in completing assignments, as well as problems with time management and prioritisation of tasks. This article presents an intelligent tele-therapy tool based on Serious Games for Health, aimed at the improvement of time management skills and the prioritisation of tasks. This tele-system is based on the use of decision trees within Django, a high-level Python Web framework. The technologies and techniques used were selected so as to boost user involvement and to enable the system to be easily customised. This article shows the preliminary results of the pilot-phase in an experiment performed to evaluate the use of adaptive tele-therapies within a group of typically developing children and adolescents aged between 12 and 19 years old without ADHD. To do so, we relied on the collection of parameters and the conduct of surveys for assessing time management skills, as well as measuring system usability and availability. The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively. The final calculations based on the usability questionnaire resulted in an average score of 78.75 out of 100. The creation of a customisable tool capable of working with different skills, in conjunction with the replication of the current study, may help to understand these users’ needs, as well as boosting time management skills among teenagers with and without ADHD.

Suggested Citation

  • Maite Frutos-Pascual & Begoña García Zapirain & Amaia Méndez Zorrilla, 2014. "Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results," IJERPH, MDPI, vol. 11(1), pages 1-24, January.
  • Handle: RePEc:gam:jijerp:v:11:y:2014:i:1:p:749-772:d:31928
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1660-4601/11/1/749/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1660-4601/11/1/749/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Nathan Wilkinson & Rebecca P. Ang & Dion H. Goh, 2008. "Online Video Game Therapy for Mental Health Concerns: A Review," International Journal of Social Psychiatry, , vol. 54(4), pages 370-382, July.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Natalia Wrońska & Begonya Garcia-Zapirain & Amaia Mendez-Zorrilla, 2015. "An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder," IJERPH, MDPI, vol. 12(6), pages 1-20, June.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Arja Häggman‐Laitila & Raija Seppänen & Katri Vehviläinen‐Julkunen & Anna‐Maija Pietilä, 2010. "Benefits of video home training on families’ health and interaction: evaluation based on follow‐up visits," Journal of Clinical Nursing, John Wiley & Sons, vol. 19(23‐24), pages 3504-3515, December.
    2. James Stewart & Lizzy Bleumers & Centeno, 2013. "The Potential of Digital Games for Empowerment and Social Inclusion of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy," JRC Research Reports JRC78777, Joint Research Centre.
    3. Helen Morgan & Amanda O'Donovan & Renita Almeida & Ashleigh Lin & Yael Perry, 2020. "The Role of the Avatar in Gaming for Trans and Gender Diverse Young People," IJERPH, MDPI, vol. 17(22), pages 1-11, November.
    4. Aventin, Áine & Houston, Stan & Macdonald, Geraldine, 2014. "Utilising a computer game as a therapeutic intervention for youth in residential care: Some preliminary findings on use and acceptability," Children and Youth Services Review, Elsevier, vol. 47(P3), pages 362-369.
    5. Ignacio Miralles & Carlos Granell, 2019. "Considerations for Designing Context-Aware Mobile Apps for Mental Health Interventions," IJERPH, MDPI, vol. 16(7), pages 1-21, April.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jijerp:v:11:y:2014:i:1:p:749-772:d:31928. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.