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Let’s draw and talk about urban change: Deploying digital technology to encourage citizen participation in urban planning

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  • Alexander Wilson
  • Mark Tewdwr-Jones

Abstract

Enhancing the role of citizens in shaping places has been a longstanding objective for governments, communities and the academy. Although a range of techniques has been developed by the state to give people an opportunity to get involved, these methods often struggle to create a meaningful way to communicate aspirations for places on citizens' terms. In this paper, we document the design, deployments and evaluation of a new technological device that enabled participants to share place views and aspirations beyond more traditional government engagement methods. The device, called JigsAudio, is an open-source device fabricated by the authors that encourages people to express themselves creatively through drawing and talking. The research contributes to our understanding of how accessible and free technologies can reduce barriers to participation, whilst encouraging creativity and expression when talking about the future of places. It goes on to discuss the potential of devices such as JigsAudio conceptually and practically within urban and regional change, and considers the balance that needs to be struck between utilising smart technology whilst creating accessible and meaningful opportunities that inspire citizens.

Suggested Citation

  • Alexander Wilson & Mark Tewdwr-Jones, 2020. "Let’s draw and talk about urban change: Deploying digital technology to encourage citizen participation in urban planning," Environment and Planning B, , vol. 47(9), pages 1588-1604, November.
  • Handle: RePEc:sae:envirb:v:47:y:2020:i:9:p:1588-1604
    DOI: 10.1177/2399808319831290
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    References listed on IDEAS

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    1. Kevin C. Desouza & Akshay Bhagwatwar, 2014. "Technology-Enabled Participatory Platforms for Civic Engagement: The Case of U.S. Cities," Journal of Urban Technology, Taylor & Francis Journals, vol. 21(4), pages 25-50, October.
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    Cited by:

    1. Carissa J Champlin & Johannes Flacke & Geert PMR Dewulf, 2022. "A game co-design method to elicit knowledge for the contextualization of spatial models," Environment and Planning B, , vol. 49(3), pages 1074-1090, March.

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