Management of Gamified Lesson: Understanding Aesthetics and Acceptance among Learners
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DOI: 10.22610/imbr.v15i4(SI)I.3588
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References listed on IDEAS
- Kai Huotari & Juho Hamari, 2017. "A definition for gamification: anchoring gamification in the service marketing literature," Electronic Markets, Springer;IIM University of St. Gallen, vol. 27(1), pages 21-31, February.
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