PlayMancer: Games for Health with Accessibility in Mind
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- Venkatesh Shankar & Barry L. Bayus, 2003. "Network effects and competition: an empirical analysis of the home video game industry," Strategic Management Journal, Wiley Blackwell, vol. 24(4), pages 375-384, April.
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More about this item
Keywords
Computer games; video games; accessibility; e-Inclusion; serious games; Games for Health;All these keywords.
JEL classification:
- L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media
- L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software
- I12 - Health, Education, and Welfare - - Health - - - Health Behavior
- I19 - Health, Education, and Welfare - - Health - - - Other
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