Deploying SDG Knowledge to Foster Young People’s Critical Values: A Study on Social Trends about SDGs in an Educational Online Activity
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- Lui-Kwan Ng & Chung-Kwan Lo, 2022. "Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education," Sustainability, MDPI, vol. 14(9), pages 1-23, April.
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- Cristina Bianca Pocol & Valentina Marinescu & Antonio Amuza & Roxana-Larisa Cadar & Anda Anca Rodideal, 2020. "Sustainable vs. Unsustainable Food Consumption Behaviour: A Study among Students from Romania, Bulgaria and Moldova," Sustainability, MDPI, vol. 12(11), pages 1-21, June.
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Keywords
gamification; media literacy; visual disinformation; Sustainable Development Goals;All these keywords.
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