Gamified Project-Based Learning: A Systematic Review of the Research Landscape
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- Belkis Díaz-Lauzurica & David Moreno-Salinas, 2019. "Computational Thinking and Robotics: A Teaching Experience in Compulsory Secondary Education with Students with High Degree of Apathy and Demotivation," Sustainability, MDPI, vol. 11(18), pages 1-21, September.
- Katherine J. E. Hewett & Guang Zeng & Bethanie C. Pletcher, 2020. "The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles," Simulation & Gaming, , vol. 51(3), pages 336-364, June.
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Keywords
gamified project-based learning; educational games; game elements; game making; project-based learning;All these keywords.
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