Research on 3D Painting in Virtual Reality to Improve Students’ Motivation of 3D Animation Learning
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References listed on IDEAS
- William R. Nugent, 1991. "Virtual reality: Advanced imaging special effects let you roam in cyberspace," Journal of the American Society for Information Science, Association for Information Science & Technology, vol. 42(8), pages 609-617, September.
- Rafael Molina-Carmona & María Luisa Pertegal-Felices & Antonio Jimeno-Morenilla & Higinio Mora-Mora, 2018. "Virtual Reality Learning Activities for Multimedia Students to Enhance Spatial Ability," Sustainability, MDPI, vol. 10(4), pages 1-13, April.
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- Teen-Hang Meen & Charles Tijus & Jui-Che Tu, 2019. "Selected Papers from the Eurasian Conference on Educational Innovation 2019," Sustainability, MDPI, vol. 11(23), pages 1-12, December.
- Bahaa Mustafa, 2022. "Using 3D Animation and Virtual Reality in Educations," Technium Social Sciences Journal, Technium Science, vol. 27(1), pages 269-289, January.
- José M. Bautista-Vallejo & Rafael M. Hernández-Carrera & Ricardo Moreno-Rodriguez & José Luis Lopez-Bastias, 2020. "Improvement of Memory and Motivation in Language Learning in Primary Education through the Interactive Digital Whiteboard (IDW): The Future in a Post-Pandemic Period," Sustainability, MDPI, vol. 12(19), pages 1-18, October.
- Peng-Wei Hsiao & Chung-Ho Su, 2021. "A Study on the Impact of STEAM Education for Sustainable Development Courses and Its Effects on Student Motivation and Learning," Sustainability, MDPI, vol. 13(7), pages 1-24, March.
- Bukurije Hoxha & Igor K. Shesho & Risto V. Filkoski, 2022. "Analysis of Wind Turbine Distances Using a Novel Techno-Spatial Approach in Complex Wind Farm Terrains," Sustainability, MDPI, vol. 14(20), pages 1-16, October.
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Keywords
virtual reality; full immersive virtual reality; VR painting; ARCS; 3D animation learning;All these keywords.
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