IDEAS home Printed from https://ideas.repec.org/a/bla/jamest/v42y1991i8p609-617.html
   My bibliography  Save this article

Virtual reality: Advanced imaging special effects let you roam in cyberspace

Author

Listed:
  • William R. Nugent

Abstract

We describe current embodiments of Virtual Reality: a computer‐synthesized three‐dimensional environment (cyberspace) in which a plurality of human participants, appropriately interfaced, may engage and manipulate simulated physical elements in the environment and, in some forms, may engage and interact with representations of each other, and in projected future versions, may interact with representations of other humans, past, present, or fictional, or invented creatures. We discuss the development of Virtual Reality through the converging technologies of simulation of advanced aerospace and military equipment, digital imaging, and motion picture special effects (F/X), and examine its likely future course and impacts including those in libraries. © 1991 John Wiley & Sons, Inc.

Suggested Citation

  • William R. Nugent, 1991. "Virtual reality: Advanced imaging special effects let you roam in cyberspace," Journal of the American Society for Information Science, Association for Information Science & Technology, vol. 42(8), pages 609-617, September.
  • Handle: RePEc:bla:jamest:v:42:y:1991:i:8:p:609-617
    DOI: 10.1002/(SICI)1097-4571(199109)42:83.0.CO;2-I
    as

    Download full text from publisher

    File URL: https://doi.org/10.1002/(SICI)1097-4571(199109)42:83.0.CO;2-I
    Download Restriction: no

    File URL: https://libkey.io/10.1002/(SICI)1097-4571(199109)42:83.0.CO;2-I?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Li-Hsing Ho & Hung Sun & Tsun-Hung Tsai, 2019. "Research on 3D Painting in Virtual Reality to Improve Students’ Motivation of 3D Animation Learning," Sustainability, MDPI, vol. 11(6), pages 1-17, March.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bla:jamest:v:42:y:1991:i:8:p:609-617. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Wiley Content Delivery (email available below). General contact details of provider: http://www.asis.org .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.