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Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A 2 E) Enhanced by Attention Mechanisms

Author

Listed:
  • José A. Torres-León

    (Computational Cognitive Sciences Laboratory, Center for Computing Research, Instituto Politécnico Nacional, Mexico City 07738, Mexico)

  • Marco A. Moreno-Armendáriz

    (Computational Cognitive Sciences Laboratory, Center for Computing Research, Instituto Politécnico Nacional, Mexico City 07738, Mexico)

  • Hiram Calvo

    (Computational Cognitive Sciences Laboratory, Center for Computing Research, Instituto Politécnico Nacional, Mexico City 07738, Mexico)

Abstract

In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A 2 E). Our study includes a presentation of current representations of MOBA video game information and why our proposal offers a novel and useful solution to this task. This approach aims to achieve dimensional reduction and refined feature extraction of the visual data. To enhance the model’s performance, we tested several attention mechanisms for computer vision, evaluating algorithms from the channel attention and spatial attention families, and their combination. Through experimentation, we found that the best reconstruction of the visual information with the Conv_A 2 E was achieved when using a spatial attention mechanism, deformable convolution, as its mean squared error (MSE) during testing was the lowest, reaching a value of 0.003893, which means that its dimensional reduction is the most generalist and representative for this case study. This paper presents one of the first approaches to applying attention mechanisms to the case study of MOBA video games, representing a new horizon of possibilities for research.

Suggested Citation

  • José A. Torres-León & Marco A. Moreno-Armendáriz & Hiram Calvo, 2024. "Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A 2 E) Enhanced by Attention Mechanisms," Mathematics, MDPI, vol. 12(17), pages 1-19, September.
  • Handle: RePEc:gam:jmathe:v:12:y:2024:i:17:p:2744-:d:1470643
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    References listed on IDEAS

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    1. Sergey I. Nikolenko, 2021. "Synthetic Data for Deep Learning," Springer Optimization and Its Applications, Springer, number 978-3-030-75178-4, December.
    2. David Silver & Julian Schrittwieser & Karen Simonyan & Ioannis Antonoglou & Aja Huang & Arthur Guez & Thomas Hubert & Lucas Baker & Matthew Lai & Adrian Bolton & Yutian Chen & Timothy Lillicrap & Fan , 2017. "Mastering the game of Go without human knowledge," Nature, Nature, vol. 550(7676), pages 354-359, October.
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