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A Study on Pedestrians’ Satisfaction and Preferences for Green Patterns according to the Sidewalk Width Using VR: The Case of Seoul, South Korea

Author

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  • Saekyung Park

    (Department of Civil and Environmental Engineering, Seoul National University, Seoul 08826, Republic of Korea)

  • Youngsang Kwon

    (Department of Civil and Environmental Engineering, Seoul National University, Seoul 08826, Republic of Korea
    Smart City Research Center, Advanced Institute of Convergence Technology, Seoul National University, Suwon 16229, Republic of Korea)

Abstract

Pedestrian-friendly cities are gaining traction worldwide. This study focused on sidewalk width and green space designs that comprise the walking environment. This study examined uniform planting patterns made without considering the width of the sidewalk and derived an appropriate green area pattern created according to the width of the sidewalk. We conducted a survey using virtual reality, satisfaction and preference review, and multilinear regression analysis. The results showed that ensuring safety through planting on a narrow sidewalk with a width of less than 3 m and 3 m to 5 m had a higher effect on satisfaction, while places with sufficient shade environments had an effect on overall satisfaction for a sidewalk width of 5 m to 8 m or more. The green spots were not quite preferred; on the contrary, there was a popular opinion that many green spots felt stuffy. This study is meaningful in that it identified the reason for appropriate planting plans, according to the width of the sidewalk, by applying the changing traffic paradigm, and conducted the study from the perspective of pedestrians. In addition, this study demonstrated the possibility of using virtual reality in the planning of smart cities, by applying a new research methodology using VR to visualize tasks that are difficult to perform in reality.

Suggested Citation

  • Saekyung Park & Youngsang Kwon, 2023. "A Study on Pedestrians’ Satisfaction and Preferences for Green Patterns according to the Sidewalk Width Using VR: The Case of Seoul, South Korea," Land, MDPI, vol. 12(3), pages 1-16, February.
  • Handle: RePEc:gam:jlands:v:12:y:2023:i:3:p:552-:d:1079458
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    References listed on IDEAS

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    1. Elizabeth McAllister & Navjot Bhullar & Nicola S. Schutte, 2017. "Into the Woods or a Stroll in the Park: How Virtual Contact with Nature Impacts Positive and Negative Affect," IJERPH, MDPI, vol. 14(7), pages 1-11, July.
    2. Elmira Jamei & Michael Mortimer & Mehdi Seyedmahmoudian & Ben Horan & Alex Stojcevski, 2017. "Investigating the Role of Virtual Reality in Planning for Sustainable Smart Cities," Sustainability, MDPI, vol. 9(11), pages 1-16, November.
    3. João Martinho Moura & Né Barros & Paulo Ferreira-Lopes, 2021. "Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality," International Journal of Creative Interfaces and Computer Graphics (IJCICG), IGI Global, vol. 12(1), pages 27-45, January.
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