Content
January 2022, Volume 13, Issue 1
- 1-14 Smart Fruit Basket: Towards Multi-View Fruit Recognition
by Pulkit Narwal & Ipsita Pattnaik - 1-15 Perception of Clients Towards the 2D and 3D Types of Design Presentation of the Projects in Interior Design
by Sucheta Nigam & Vibha Kapoor - 1-15 Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User Interfaces
by Chau Iok Fong & Jorge C. S. Cardoso & Gerald Vincent Estadieu - 1-16 An Attempt to Examine Digital Native and Digital Immigrant Macau Graphic Designers' Perceptions of Adopting Generative Design
by Ching Man Lau & Carlos Sena Caires - 1-17 In Memorial and Serenity: Introducing VR Grave Mourning in the Chapel of St. Michael in Macao
by Ka Man Ng & Carlos Sena Caires - 1-17 A Critical Look at Blockchain-Interactive Generative Art
by Daniel Filipe Farinha - 1-17 Knowledge-Based Generation of Plausible Air Quality Maps in the Absence of Sensor Data
by Duarte Vital & Pedro Mariano & Susana Marta Almeida & Pedro Santana - 1-18 Poker in Virtual Reality
by Miguel Rosa Duque & Todd Lyle Sandel - 1-18 An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau
by Un Man Cheng & Filipa C. A. Martins de Abreu - 1-18 A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients
by André R. Torrão & João Natário & Paula Saraiva Carvalho & Cláudia M. Silva & Frutuoso Silva - 1-19 Diversity and Variation in China's Yao Ancient Wood Frame Structures Through Genetic Algorithms
by Filipe Afonso & Kirill Jedenov & Pedro Gomes Januário & Paulo Almeida - 1-20 Immersive Technologies for Vestibular Rehabilitation: Comparing Solutions for Clinical and Home Use
by Emanuel Pereira & Bruno Ferreira & Ana Margarida Amorim & Paulo Menezes - 1-30 Multimodal Game Design Framework for Creativity in Macau's Educational System Through Digital and Tangible Games: Chinese, Portuguese, and English Languages
by Filipa C. A. Martins de Abreu & Álvaro Mendes Barbosa
July 2021, Volume 12, Issue 2
- 1-16 Canon and Process in the 3D Modeling of Human Anatomy
by Hugo de Azevedo & António B. Araújo - 17-34 A-Memory Garden: Exploration and Analysis According to the Groundworks of the Poetics of Complexity
by Marilia Lyra Bergamo - 35-52 Biomimicry and Art: Transductions With Biology at Viridium Project
by Rosangella Leote - 53-71 A Line of Movement: From Vegetative Development to Animation
by Cibele Saque & Antonio Costa Valente
January 2021, Volume 12, Issue 1
- 1-12 Representing the Self Through the Visualization of Personal Data
by Catarina Sampaio & Luísa Ribas - 13-26 R Scuti: Creative Star Data Visualization
by Silvia Laurentiz & Loren Paneto Bergantini & Sergio Venancio & Bruna Mayer & Miguel Alonso Carvalho & Dario Vargas & Paula Monseff Perissinotto & Clayton Policarpo - 27-45 Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality
by João Martinho Moura & Né Barros & Paulo Ferreira-Lopes - 46-60 The Destinies of Senses: Curating a Virtual Exhibition
by Selma Eduarda Pereira & Alexandra Nogueira
July 2020, Volume 11, Issue 2
- 1-15 The Sopro Artefact: A Quasi-Medium
by Pedro Correia & Bruno Mendes da Silva & Mirian N. Tavares - 16-26 The Use of Media Convergence in the Preservation and Dissemination of Cultural Assets: Case of Mozambicans Timbila
by José João Hoguane & Mirian N. Tavares & Sandra Boto - 27-41 Anamorphic Atmospheres: The New Autonomy of the Digital Image
by Linda Matthews - 42-53 “Ecoações”: An Approximation Between Post-Digital Art and Portuguese Heritage Expressions
by Selma Eduarda Pereira
January 2020, Volume 11, Issue 1
- 1-17 Backyard Sounds: An Immersive Sound Experience in Almenara-Vale do Jequitinhonha, Brazil
by Rosimária Sapucaia Rocha & Ângela Maria Mendes Saldanha da Silva Gomes & Jose Bidarra - 18-35 Looks on Faces: An Interactive Experience
by Mauricio da Silva Oliveira Junior & Mirian N. Tavares & Juciano de Sousa Lacerda & Glícia M. Azevedo de M. Tinoco - 36-58 Clash (and Dance) Yourself: Performance and Dance – Tech to Enhance
by Hugo Canossa - 59-70 Pattern Recognition and Color Modularity in Mathematics and Art: Knowledge Visualization and Visual Communication
by Jean Constant
July 2019, Volume 10, Issue 2
- 1-16 Knowledge Visualization in Crystal Modeling: Art and the Geometry of Nature
by Jean Constant - 17-28 Building Detection From Satellite Images for Urban Planning Using MATLAB-Based Pattern Matching Method
by A. Amala Arul Reji & S. Muruganantham - 29-40 AR With Cloud Anchors: A Way to Improve HCI and Interactive Art
by João Luís Antunes & Jose Bidarra & Mauro Figueiredo
January 2019, Volume 10, Issue 1
- 1-15 Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components
by Valentina Nisi & Mara Sofia Dionisio & Paulo Bala & Tom Gross & Time's Up & Nuno Jardim Nunes - 16-29 Organizing Architectural Atmospheres: Reconfiguring Form and Space as Chromatic Data
by Gavin John Perin & Linda Matthews - 30-42 Hotels Online Opinion Visualization
by Tiago Silva André & Elizabeth Simão Carvalho - 43-55 Meta-Remediation as a Mechanism to Address Crowd Decision-Making in the Context of Media Art: The uTurn Case
by Jose Alberto Raposo Pinheiro & Mirian Tavares - 56-64 Interface Tesseracto UI and the Hologram: A Zero UI Proposal
by Marcos Luiz Mucheroni
July 2018, Volume 9, Issue 2
- 1-17 FishEye - An Integrated Marine Species' Visualization
by Tiago Nascimento & Sandra Pereira Gama - 18-39 Tap and Swipe Activity Zones on Smartphones for Novice Older Adults
by Paula Alexandra Silva & Roxanne Leitão & Maureen K. Kerwin - 40-51 Depth Maps and Deep Learning for Facial Analysis
by Paulo C. Brito & Elizabeth S. Carvalho - 52-62 FeelOpo: An Interactive Installation to Explore the “Beat of Oporto”
by Isabel Carvalho & José Bidarra & Carla Porto
January 2018, Volume 9, Issue 1
- 1-14 Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective
by Rui Nóbrega & João Jacob & António Coelho & João Ribeiro & Jessika Weber & Soraia Ferreira - 15-31 Mobile AR Performance Issues in a Cultural Heritage Environment
by Anabela Marto & A Augusto Sousa - 32-48 Visualizing Historical Patterns in Large Educational Datasets
by Tiago Martins & Daniel Gonçalves & Sandra Gama - 49-58 The Lives of Others: An Interactive Installation
by Rui Antonio & Bruno Mendes da Silva & João M.F. Rodrigues & Mirian Nogueira Tavares
July 2017, Volume 8, Issue 2
- 1-12 Prazerosa – Interactive Reading Chair
by Rui Manuel Agostinho Gaspar & José Pedro Fernandes da Silva Coelho & Glória Maria Lourenço Bastos - 13-22 Alchimia: A Non-Touch Interactive Artwork
by Pedro Alves da Veiga - 23-30 Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art
by Acácio Rodrigues de Carvalho & Selma Eduarda Pereira - 31-53 Priority-Based Stippling and its Stylization Applications
by Hua Li & David Mould
January 2017, Volume 8, Issue 1
- 1-19 Efficient Hair Rendering with a GPU Cone Tracing Approach
by Jorge R. Martins & Vasco S. Costa & João M. Pereira - 20-38 Interactive 360 Degree Holographic Installation
by Ricardo Martins Alves & Luís Sousa & Aldric Trindade Negrier & João M.F. Rodrigues & Jânio Monteiro & Pedro J.S. Cardoso & Paulo Felisberto & Paulo Bica - 39-53 Arbor: Interactive Sculpture - From the Tree of Letters to the Tree of Words
by Ana Cristina Marques & Rui Manuel Agostinho Gaspar & Nelson Zagalo - 54-66 Experimenting on Film: Technology Meets Arts
by Rui António & Bruno Mendes da Silva & João M.F. Rodrigues & Mirian Nogueira Tavares
July 2016, Volume 7, Issue 2
- 1-10 Interfaces Between Don Idhe, Merleau-Ponty, and Gretchen Schiller´s Embodiment Concepts Applied to Mediadance
by Mirella Misi & Ludmila Martinez Pimentel - 11-24 ZatLab Gesture Recognition Framework: Machine Learning Results
by André Baltazar - 25-38 Movement in Architecture: Disciplining the Digital Diagram
by Gavin Perin & Christopher Bowman - 39-55 Augmented Reality in Informal Learning Environments: A Music History Exhibition
by José Duarte Cardoso Gomes & Mauro Jorge Guerreiro Figueiredo & Lúcia da Graça Cruz Domingues Amante & Cristina Maria Cardoso Gomes - 56-67 Transmedia Storytelling as an Educational Strategy: A Prototype for Learning English as a Second Language
by Patricia Rodrigues & José Bidarra - 68-85 Interactivity, Cinema, and Experimentation: The Forking Paths
by Bruno Mendes da Silva & Mirian Nogueira Tavares & Vítor Reia-Baptista
January 2016, Volume 7, Issue 1
- 1-18 Visualizing Sequential Educational Datamining Patterns
by Vilma Rodrigues Jordão & Sandra Gama & Daniel Gonçalves - 19-39 Galactica, a Digital Planetarium for Immersive Virtual Reality Settings
by Miguel Sales Dias & Jorge d'Alpuim & Pedro Caetano - 40-56 Space Boards: Combining Tangible Interfaces with the Surrounding Space via RGB-D Cameras
by Evan Shellshear
July 2015, Volume 6, Issue 2
- 1-17 Accelerating Occlusion Rendering on a GPU via Ray Classification
by Vasco Costa & João Madeiras Pereira & Joaquim A. Jorge - 18-36 LS3D: LEGO Search Combining Speech and Stereoscopic 3D
by Pedro B. Pascoal & Daniel Mendes & Diogo Henriques & Isabel Trancoso & Alfredo Ferreira - 37-55 Procedural Generation of Road Paths for Driving Simulation
by Carlos Campos & João Miguel Leitão & António Fernando Coelho - 56-82 Preoperative and Intraoperative Spatial Reasoning Support with 3D Organ and Vascular Models: Derived from CT Data using VTK and IGSTK
by João Fradinho Oliveira & José Luis Moyano-Cuevas & J. Blas Pagador & Hugo Capote & Francisco Miguel Sánchez Margallo
January 2015, Volume 6, Issue 1
- 1-20 Implementation of an Immersive Videogame: Legends of Girona
by Rubén Jesús García Hernández & Antonio Rodríguez Benítez & Juan Manuel García González & Milán Magdics & Philippe Bekaert & Mateu Sbert - 21-37 Modelling a Human-Like Bot in a First Person Shooter Game
by Antonio Miguel Mora & Francisco Aisa & Pablo García-Sánchez & Pedro Ángel Castillo & Juan Julián Merelo - 38-55 Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity
by Ismael Sagredo-Olivenza & Gonzalo Flórez-Puga & Marco Antonio Gómez-Martín & Pedro A. González-Calero - 56-71 Towards Creative Smart Learning Environments: Experiences and Challenges
by Alejandro Catala & Javier Jaen & Patricia Pons & Fernando Garcia-Sanjuan - 72-86 A Virtual Reality Drumkit Simulator System with a Kinect Device
by Alejandro Rosa-Pujazón & Isabel Barbancho & Lorenzo J. Tardón & Ana M. Barbancho
July 2014, Volume 5, Issue 2
- 1-15 Beyond the Visual in Urban Interactive Interfaces: Dialogue and Social Transformation
by Ana Paula Baltazar dos Santos & José dos Santos Cabral Filho & Guilherme Ferreira de Arruda & Lorena Melgaço Silva Marques & Marcela Alves de Almeida - 16-39 Continuous Line Drawings and Designs
by Hua Li & David Mould - 40-61 Visualizations in Time for a New Look at the Movies
by Ana Jorge & Teresa Chambel - 62-74 Detecting Bias on Aesthetic Image Datasets
by Adrian Carballal & Luz Castro & Rebeca Perez & João Correia - 75-86 Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain
by Mark Nazemi & Diane Gromala & Mehdi Karamnejad - 87-100 NUVE: Resizing the Digital Gesture
by João Martinho Moura & Adérito Marcos & Né Barros & Pedro Branco
January 2014, Volume 5, Issue 1
- 1-20 Between the Sacred and the Profane in the S. João d'Arga's Festivities: A Digital Art Installation
by Mário Dominguez & Fernando Faria Paulino & Bruno Mendes Silva - 21-31 CulturalNature Arga #2
by Tiago Cruz & Fernando Faria Paulino & Mirian Tavares - 32-45 The New Light: A Site Specific Light Mapping Intervention
by Rudolfo Quintas - 46-56 The Forking Paths: An Interactive Cinema Experience
by Bruno Mendes da Silva
July 2013, Volume 4, Issue 2
- 1-21 Analysis and Evaluation of Sketch Recognizers in the Creation of Physics Simulations
by Abílio Costa & João P. Pereira - 22-39 Dynamic Insertion of Virtual Objects in Photographs
by Rui Nóbrega & Nuno Correia - 40-56 Object Identification in Binary Tomographic Images Using GPGPUs
by Bruno Preto & Fernando Birra & Adriano Lopes & Pedro Medeiros - 57-72 A Virtual Reality Solution to Handle Social Anxiety
by Ana Paula Cláudio & Maria Beatriz Carmo & Tânia Pinheiro & Francisco Esteves
January 2013, Volume 4, Issue 1
- 1-20 Using Pinching Gesture to Relate Applications Running on Discrete Touch-Screen Devices
by Takashi Ohta & Jun Tanaka - 21-34 Paranga: An Electronic Flipbook that Reproduces Riffling Interaction
by Kazuyuki Fujita & Yuichi Itoh & Hiroyuki Kidokoro - 35-48 A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement
by Kunihiro Nishimura & Yasuhiro Suzuki & Munehiko Sato & Oribe Hayashi & LiWei Yang & Kentaro Kimura & Shinya Nishizaka & Yusuke Onojima & Yuki Ban & Yuma Muroya & Shigeo Yoshida & Michitaka Hirose - 49-70 Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames
by Fausto Mourato & Fernando Birra & Manuel Próspero dos Santos
July 2012, Volume 3, Issue 2
- 1-7 Selected Ideas and Methods in Knowledge Visualization
by Anna Ursyn & Ebad Banissi - 8-22 Visualizing Sixteen Years of Data About Portuguese Leisure-Cultural Activities
by Clarissa Rodrigues & Elizabeth Carvalho - 23-41 Modeling of Flowers with Inverse Grammar Generation Interface
by Olga Petrenko & Mateu Sbert & Olivier Terraz & Djamchid Ghazanfarpour - 42-59 Integrating Interactive Visualizations of Automatic Debugging Techniques on an Integrated Development Environment
by André Riboira & Rui Rodrigues & Rui Abreu & José Campos
January 2012, Volume 3, Issue 1
- 1-15 Implant Deformation on Digital Preoperative Planning of Lower Extremities Fractures
by Esmitt Ramírez & Ernesto Coto - 16-27 An Image-Space Approach for Collision Detection Between Multiple Volumes and a Surface
by Rhadamés Carmona & Héctor Navarro - 28-44 Polygonal Mesh Comparison Applied to the Study of European Portuguese Sounds
by Paula Martins & Samuel Silva & Catarina Oliveira & Carlos Ferreira & Augusto Silva & António Teixeira - 45-62 Cortical 3D Face and Object Recognition Using 2D Projections
by João Rodrigues & Roberto Lam & Hans du Buf - 63-73 Haptic Interaction with Elastic Volumetric Structures
by Francisco J. R. Prados & Alejandro León Salas & Juan Carlos Torres
July 2011, Volume 2, Issue 2
- 1-22 User Experiences and Differences in Viewing Architectural Images with Various Interfaces
by David Fonseca & Oscar García & Marc Pifarré & Eva Villegas - 23-36 Rain Simulation in Dynamic Scenes
by Anna Puig-Centelles & Nicolau Sunyer & Oscar Ripolles & Miguel Chover & Mateu Sbert - 37-48 A Simple Physically-Based 3D Liquids Surface Tracking Algorithm
by Gonçalo N. P. Amador & Abel J. P. Gomes - 49-73 Accurate Infrared Tracking System for Immersive Virtual Environments
by Filipe Gaspar & Rafael Bastos & Miguel Sales
January 2011, Volume 2, Issue 1
- 1-13 Line Drawings that Appear Unsharp
by Hans Dehlinger - 14-26 Materials of the Data Map
by Brian Evans - 27-41 Digital Images: Interaction and Production
by Linda Matthews & Gavin Perin - 42-67 Creative Interfaces: Development of New Integrated and Visual Solutions
by Ioana Armiano - 68-98 Criteria for the Creation of Aesthetic Images for Human-Computer Interfaces A Survey for Computer Scientists
by Gabriele Peters - 99-115 On Not Being Able to Draw a Mousetrap
by James Faure Walker
July 2010, Volume 1, Issue 2
- 1-14 World-in-Miniature Interaction for Complex Virtual Environments
by Ramón Trueba & Carlos Andujar & Ferran Argelaguet - 15-28 TagClusters: Enhancing Semantic Understanding of Collaborative Tags
by Ya-Xi Chen & Rodrigo Santamaría & Andreas Butz & Roberto Therón - 29-39 Magnet Mail: A Visualization System for Emails
by Paulo Castro & Adriano Lopes - 40-50 An Assistant Interface to Design and Produce a Pop-Up Card
by Sosuke Okamura & Takeo Igarashi - 51-66 Organ Augmented Reality: Audio-Graphical Augmentation of a Classical Instrument
by Christian Jacquemin & Rami Ajaj & Sylvain Le Beux & Christophe d’Alessandro & Markus Noisternig & Brian F.G. Katz & Bertrand Planes
January 2010, Volume 1, Issue 1
- 1-4 Event Review: ACM CHI 2009
by Jörn Loviscach - 5-18 NRU ('near you'): Real-World Interaction with a Mobile Phone
by Mathias Dahlström & Richard Lewis Jones & Marko Balabanovic - 19-39 Aesthetic Expectations for Information Visualization
by Anna Ursyn - 40-53 Organix: Creating Organic Objects from Document Feature Vectors
by Robert J. Hendley & Barry Wilkins & Russell Beale - 54-66 Tangible Interfaces for Art Restoration
by Leonardo Bonanni & Maurizio Seracini & Xiao Xiao & Matthew Hockenberry & Bianca Cheng Costanzo & Andrew Shum & Romain Teil & Antony Speranza & Hiroshi Ishii - 67-83 Calligraphic Video: Using the Body's Intuition of Matter
by Sha Xin Wei