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Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life

Author

Listed:
  • Marta Beranuy

    (Faculty of Education, Universidad Internacional de la Rioja (UNIR), Avenida de la Paz, 137, 26006 Logroño, Spain)

  • Juan M. Machimbarrena

    (Faculty of Psychology, University of the Basque Country (UPV/EHU), Avenida de Tolosa, 70, 20018 Donostia, Spain)

  • M. Asunción Vega-Osés

    (Faculty of Health Sciences, Universidad Pública de Navarra (UPNA), Calle Cataluña, s/n, 31006 Pamplona, Navarra, Spain)

  • Xavier Carbonell

    (Faculty of Psychology, Education and Sport Blanquerna, Universitat Ramon Llull. Calle Císter, 34, 08022 Barcelona, Spain)

  • Mark D. Griffiths

    (International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham NG11 8NS, UK)

  • Halley M. Pontes

    (University of Tasmania, School of Psychological Sciences, Newnham Campus, Building O, Launceston TAS 7250, Australia
    The International Cyberpsychology and Addictions Research Laboratory (iCARL), University of Tasmania, Launceston TAS 7250, Australia)

  • Joaquín González-Cabrera

    (Faculty of Education, Universidad Internacional de la Rioja (UNIR), Avenida de la Paz, 137, 26006 Logroño, Spain)

Abstract

Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, including the Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The main objective of this study was to translate and adapt the IGDS9-SF into Spanish, as well as to obtain indicators relating to its validity and reliability. The Spanish version of four scales were administered: IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27. The sample comprised 535 Vocational Training students (mean age 18.35 years; SD±2.13; 78.5% males) who reported playing video games in the past 12 months. Confirmatory factor analysis yielded a one-dimensional model with a good fit while the reliability indicators were satisfactory. Findings indicated that 1.9% of gamers were classified with IGD (meeting five or more criteria for more than 12 months). Additionally, another 1.9% were considered gamers ‘at-risk’ because they endorsed four criteria. Positive and significant relationships were found between the IGDS9-SF, the CERM, and the OGD-Q. Participants classified with IGD had poorer health-related quality of life. In conclusion, the Spanish IGDS9-SF is a valid and reliable instrument to assess IGD according to the DSM-5.

Suggested Citation

  • Marta Beranuy & Juan M. Machimbarrena & M. Asunción Vega-Osés & Xavier Carbonell & Mark D. Griffiths & Halley M. Pontes & Joaquín González-Cabrera, 2020. "Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life," IJERPH, MDPI, vol. 17(5), pages 1-15, February.
  • Handle: RePEc:gam:jijerp:v:17:y:2020:i:5:p:1562-:d:326370
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    References listed on IDEAS

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    2. Olatz Lopez-Fernandez, 2018. "Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours," IJERPH, MDPI, vol. 15(12), pages 1-33, December.
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    Cited by:

    1. George Danut Mocanu & Gabriel Murariu & Dan Munteanu, 2021. "The Influence of Socio-Demographic Factors on the Forms of Leisure for the Students at the Faculty of Physical Education and Sports," IJERPH, MDPI, vol. 18(23), pages 1-24, November.
    2. Rosario J. Marrero & Ascensión Fumero & Dolores Voltes & Manuel González & Wenceslao Peñate, 2021. "Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample," IJERPH, MDPI, vol. 18(21), pages 1-19, November.
    3. Andrés Chamarro & Ursula Oberst & Ramón Cladellas & Héctor Fuster, 2020. "Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers—The Mediating Role of Use Expectancies and Time Spent Gaming," IJERPH, MDPI, vol. 17(17), pages 1-16, September.

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