Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers—The Mediating Role of Use Expectancies and Time Spent Gaming
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- Ylenio Longo & Alexander Gunz & Guy Curtis & Tom Farsides, 2016. "Measuring Need Satisfaction and Frustration in Educational and Work Contexts: The Need Satisfaction and Frustration Scale (NSFS)," Journal of Happiness Studies, Springer, vol. 17(1), pages 295-317, February.
- Marta Beranuy & Juan M. Machimbarrena & M. Asunción Vega-Osés & Xavier Carbonell & Mark D. Griffiths & Halley M. Pontes & Joaquín González-Cabrera, 2020. "Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life," IJERPH, MDPI, vol. 17(5), pages 1-15, February.
- Soo-Hyun Paik & Hyun Cho & Ji-Won Chun & Jo-Eun Jeong & Dai-Jin Kim, 2017. "Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns," IJERPH, MDPI, vol. 14(12), pages 1-14, December.
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Keywords
smartphone; videogames; mobile gaming; casual videogames; addiction; self-determination theory; need frustration;All these keywords.
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