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Cognitive Hierarchy Theory and Two-Person Games

Author

Listed:
  • Carlos Gracia-Lázaro

    (Institute for Biocomputation and Physics of Complex Systems (BIFI), University of Zaragoza, 50018 Zaragoza, Spain)

  • Luis Mario Floría

    (Institute for Biocomputation and Physics of Complex Systems (BIFI), University of Zaragoza, 50018 Zaragoza, Spain
    Departamento de Física de la Materia Condensada, University of Zaragoza, 50009 Zaragoza, Spain)

  • Yamir Moreno

    (Institute for Biocomputation and Physics of Complex Systems (BIFI), University of Zaragoza, 50018 Zaragoza, Spain
    Departamento de Física Teórica, University of Zaragoza, 50009 Zaragoza, Spain)

Abstract

The outcome of many social and economic interactions, such as stock-market transactions, is strongly determined by the predictions that agents make about the behavior of other individuals. Cognitive hierarchy theory provides a framework to model the consequences of forecasting accuracy that has proven to fit data from certain types of game theory experiments, such as Keynesian beauty contests and entry games. Here, we focus on symmetric two-player-two-action games and establish an algorithm to find the players’ strategies according to the cognitive hierarchy approach. We show that the snowdrift game exhibits a pattern of behavior whose complexity grows as the cognitive levels of players increases. In addition to finding the solutions up to the third cognitive level, we demonstrate, in this theoretical frame, two new properties of snowdrift games: (i) any snowdrift game can be characterized by only a parameter, its class; (ii) they are anti-symmetric with respect to the diagonal of the pay-off’s space. Finally, we propose a model based on an evolutionary dynamics that captures the main features of the cognitive hierarchy theory.

Suggested Citation

  • Carlos Gracia-Lázaro & Luis Mario Floría & Yamir Moreno, 2017. "Cognitive Hierarchy Theory and Two-Person Games," Games, MDPI, vol. 8(1), pages 1-18, January.
  • Handle: RePEc:gam:jgames:v:8:y:2017:i:1:p:1-:d:86780
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    References listed on IDEAS

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    Cited by:

    1. Marco LiCalzi & Roland Mühlenbernd, 2019. "Categorization and Cooperation across Games," Games, MDPI, vol. 10(1), pages 1-21, January.
    2. Virtue Ekhosuehi, 2018. "On the one-shot two-person zero-sum game in football from a penalty kicker’s perspective," Operations Research and Decisions, Wroclaw University of Science and Technology, Faculty of Management, vol. 28(3), pages 17-27.

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