The determinants of mobile game success in South Korea
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DOI: 10.1016/j.telpol.2019.101855
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Cited by:
- Franziska Handrich & Sven Heidenreich & Tobias Kraemer, 2022. "Innovate or game over? Examining effects of product innovativeness on video game success," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(2), pages 987-1002, June.
- Ioana Gutu & Camelia Nicoleta Medeleanu, 2023. "Assessing Teleworkforce and Electronic Leadership Favorable for an Online Workforce Sustainability Framework by Using PLS SEM," Sustainability, MDPI, vol. 15(18), pages 1-32, September.
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Keywords
Mobile game industry; Game revenue; Game downloads; Regression analysis;All these keywords.
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