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Efficiency analysis with respect to the unit cost objectives in scheduling games

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  • Li, Song-Song

Abstract

We study two models of scheduling games: load-balancing games with and without activation costs, respectively. The inefficiency of equilibria is measured with two new and more reasonable social objectives: the maximum and the average of all players’ unit costs, respectively. For each game problem and each social objective, we provide parametric bounds on the PoA and the PoS and conclude that the loss of efficiency of equilibria with the new unit cost objectives is even more severe than that with the traditional objectives which focus on the costs of the players.

Suggested Citation

  • Li, Song-Song, 2018. "Efficiency analysis with respect to the unit cost objectives in scheduling games," Mathematical Social Sciences, Elsevier, vol. 94(C), pages 13-18.
  • Handle: RePEc:eee:matsoc:v:94:y:2018:i:c:p:13-18
    DOI: 10.1016/j.mathsocsci.2018.04.003
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    References listed on IDEAS

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    1. Michal Feldman & Tami Tamir, 2012. "Conflicting Congestion Effects in Resource Allocation Games," Operations Research, INFORMS, vol. 60(3), pages 529-540, June.
    2. José R. Correa & Andreas S. Schulz & Nicolás E. Stier-Moses, 2004. "Selfish Routing in Capacitated Networks," Mathematics of Operations Research, INFORMS, vol. 29(4), pages 961-976, November.
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