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The existence of universal qualitative belief spaces

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  • Fukuda, Satoshi

Abstract

This paper constructs a canonical representation of players' interactive beliefs, irrespective of natures of beliefs: whether beliefs are qualitative, truthful (i.e., knowledge), or probabilistic (e.g., countably-additive, finitely-additive, or non-additive). The canonical model is the “largest” interactive belief model to which any particular model can be mapped in a unique belief-preserving way. The key insight for the construction is the need to specify players' possible depth of reasoning up to which they can interactively reason about their beliefs (e.g., their beliefs, their beliefs about their beliefs, their beliefs about their beliefs about their beliefs, and so on). The possible depth of reasoning may be a transfinite level (beyond any finite level) when beliefs are qualitative. The specification of possible depth of reasoning also has game-theoretic implications for characterizations of some solution concepts using the canonical space. For instance, for any strategic game with ordinal payoffs, there exists a canonical interactive belief model which characterizes iterated elimination of strictly dominated actions as an implication of common belief in rationality.

Suggested Citation

  • Fukuda, Satoshi, 2024. "The existence of universal qualitative belief spaces," Journal of Economic Theory, Elsevier, vol. 216(C).
  • Handle: RePEc:eee:jetheo:v:216:y:2024:i:c:s0022053123001801
    DOI: 10.1016/j.jet.2023.105784
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    Cited by:

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    More about this item

    Keywords

    Qualitative belief; Probabilistic belief; Knowledge; Universal space; Terminal space; Depth of reasoning;
    All these keywords.

    JEL classification:

    • C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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