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Robustness against indirect invasions

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  • van Veelen, Matthijs

Abstract

Games that have no evolutionarily stable strategy may very well have neutrally stable ones. (Neutrally stable strategies are also known as weakly evolutionarily stable strategies.) Such neutrally, but not evolutionarily stable strategies can however still be relatively stable or unstable, depending on whether or not the neutral mutants it allows for – which by definition do not have a selective advantage themselves – can open doors for other mutants that do have a selective advantage. This paper defines robustness against indirect invasions in order to be able to discern between those two very different situations. Being robust against indirect invasions turns out to be equivalent to being an element of a minimal ES set, where this minimal ES set is the set that consists of this strategy and its (indirect) neutral mutants. This is useful, because we know that ES sets are asymptotically stable in the replicator dynamics.

Suggested Citation

  • van Veelen, Matthijs, 2012. "Robustness against indirect invasions," Games and Economic Behavior, Elsevier, vol. 74(1), pages 382-393.
  • Handle: RePEc:eee:gamebe:v:74:y:2012:i:1:p:382-393
    DOI: 10.1016/j.geb.2011.05.010
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    References listed on IDEAS

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    1. Matthijs van Veelen, 2010. "But Some Neutrally Stable Strategies are More Neutrally Stable than Others," Tinbergen Institute Discussion Papers 10-033/1, Tinbergen Institute.
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    Cited by:

    1. Christopher Graser & Takako Fujiwara-Greve & Julian García & Matthijs van Veelen, 2024. "Repeated games with partner choice," Tinbergen Institute Discussion Papers 24-038/I, Tinbergen Institute.
    2. Christopher Graser & Matthijs van Veelen, 2024. "Repeated prisoner’s dilemmas with errors: how much subgame-perfection, how much forgiveness, and how much cooperation?," Tinbergen Institute Discussion Papers 24-022/I, Tinbergen Institute.
    3. Saral, Ali Seyhun, 2020. "Evolution of Conditional Cooperation in Prisoner's Dilemma," OSF Preprints wcpkz, Center for Open Science.
    4. García, Julián & van Veelen, Matthijs, 2016. "In and out of equilibrium I: Evolution of strategies in repeated games with discounting," Journal of Economic Theory, Elsevier, vol. 161(C), pages 161-189.
    5. Izquierdo, Luis R. & Izquierdo, Segismundo S. & Sandholm, William H., 2019. "An introduction to ABED: Agent-based simulation of evolutionary game dynamics," Games and Economic Behavior, Elsevier, vol. 118(C), pages 434-462.
    6. Heller, Yuval, 2017. "Instability of belief-free equilibria," Journal of Economic Theory, Elsevier, vol. 168(C), pages 261-286.
    7. Izquierdo, Luis R. & Izquierdo, Segismundo S. & Vega-Redondo, Fernando, 2014. "Leave and let leave: A sufficient condition to explain the evolutionary emergence of cooperation," Journal of Economic Dynamics and Control, Elsevier, vol. 46(C), pages 91-113.
    8. van Veelen, Matthijs & García, Julián, 2019. "In and out of equilibrium II: Evolution in repeated games with discounting and complexity costs," Games and Economic Behavior, Elsevier, vol. 115(C), pages 113-130.
    9. Shun Kurokawa & Joe Yuichiro Wakano & Yasuo Ihara, 2018. "Evolution of Groupwise Cooperation: Generosity, Paradoxical Behavior, and Non-Linear Payoff Functions," Games, MDPI, vol. 9(4), pages 1-24, December.
    10. Berger, Ulrich & Grüne, Ansgar, 2016. "On the stability of cooperation under indirect reciprocity with first-order information," Games and Economic Behavior, Elsevier, vol. 98(C), pages 19-33.
    11. Zhang, Huanren, 2018. "Errors can increase cooperation in finite populations," Games and Economic Behavior, Elsevier, vol. 107(C), pages 203-219.
    12. Jonathan Newton, 2018. "Evolutionary Game Theory: A Renaissance," Games, MDPI, vol. 9(2), pages 1-67, May.
    13. Sandholm, William H., 2015. "Population Games and Deterministic Evolutionary Dynamics," Handbook of Game Theory with Economic Applications,, Elsevier.
    14. Mathias Spichtig & Martijn Egas, 2019. "When and How Does Mutation-Generated Variation Promote the Evolution of Cooperation?," Games, MDPI, vol. 10(1), pages 1-17, January.

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