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Complexity and effective prediction

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  • Neyman, Abraham
  • Spencer, Joel

Abstract

Let G= be a two-person zero-sum game. We examine the two-person zero-sum repeated game G(k,m) in which players 1 and 2 place down finite state automata with k,m states respectively and the payoff is the average per-stage payoff when the two automata face off. We are interested in the cases in which player 1 is "smart" in the sense that k is large but player 2 is "much smarter" in the sense that m>>k. Let S(g) be the value of G where the second player is clairvoyant, i.e., would know player 1's move in advance. The threshold for clairvoyance is shown to occur for m near . For m of roughly that size, in the exponential scale, the value is close to S(g). For m significantly smaller (for some stage payoffs g) the value does not approach S(g).

Suggested Citation

  • Neyman, Abraham & Spencer, Joel, 2010. "Complexity and effective prediction," Games and Economic Behavior, Elsevier, vol. 69(1), pages 165-168, May.
  • Handle: RePEc:eee:gamebe:v:69:y:2010:i:1:p:165-168
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    References listed on IDEAS

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    1. Abraham Neyman, 2008. "Learning Effectiveness and Memory Size," Discussion Paper Series dp476, The Federmann Center for the Study of Rationality, the Hebrew University, Jerusalem.
    2. Abraham Neyman, 1998. "Finitely Repeated Games with Finite Automata," Mathematics of Operations Research, INFORMS, vol. 23(3), pages 513-552, August.
    3. Ben-Porath Elchanan, 1993. "Repeated Games with Finite Automata," Journal of Economic Theory, Elsevier, vol. 59(1), pages 17-32, February.
    4. Abraham Neyman & Daijiro Okada, 2000. "Two-person repeated games with finite automata," International Journal of Game Theory, Springer;Game Theory Society, vol. 29(3), pages 309-325.
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    Cited by:

    1. Abraham Neyman, 2008. "Learning Effectiveness and Memory Size," Discussion Paper Series dp476, The Federmann Center for the Study of Rationality, the Hebrew University, Jerusalem.
    2. Olivier Gossner & Penélope Hernández & Ron Peretz, 2016. "The complexity of interacting automata," International Journal of Game Theory, Springer;Game Theory Society, vol. 45(1), pages 461-496, March.
    3. Ron Peretz, 2013. "Correlation through bounded recall strategies," International Journal of Game Theory, Springer;Game Theory Society, vol. 42(4), pages 867-890, November.
    4. Ron Peretz, 2011. "Correlation through Bounded Recall Strategies," Discussion Paper Series dp579, The Federmann Center for the Study of Rationality, the Hebrew University, Jerusalem.

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