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Other-regarding preference causing ping-pong effect in self-questioning game

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  • Lu, Kun
  • Wu, Bin
  • Li, Ming-chu
  • Wang, Zhen

Abstract

In traditional game theory, players tend to be selfishly motivated when playing games, seeking to maximize their personal gain. In this work, we study other-regarding preference in a self-questioning game on the evolution of cooperation via a synchronous update, and use parameter α to denote the fitness factor (the larger the α is, the greater the other-regarding preference will be). We find that increase of α promotes the evolution of cooperation, and importantly intermediate α can lead to the ping-pong effect. Through the micro-evolution characteristics, we also analyze the contributing factors for the occurrence of ping-pong effect.

Suggested Citation

  • Lu, Kun & Wu, Bin & Li, Ming-chu & Wang, Zhen, 2014. "Other-regarding preference causing ping-pong effect in self-questioning game," Chaos, Solitons & Fractals, Elsevier, vol. 59(C), pages 51-58.
  • Handle: RePEc:eee:chsofr:v:59:y:2014:i:c:p:51-58
    DOI: 10.1016/j.chaos.2013.12.003
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    1. Li, Yan & Ye, Hang & Zhang, Hong, 2016. "Evolution of cooperation driven by social-welfare-based migration," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 445(C), pages 48-56.

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