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Rage Against the Machines: How Subjects Learn to Play Against Computers

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  • Dürsch, Peter
  • Kolb, Albert
  • Oechssler, Jörg
  • Schipper, Burkhard C.

Abstract

We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those algorithms to their advantage in a forward-looking way (strategic teaching). We find that strategic teaching occurs frequently and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was conducted, both, on the internet and in the usual laboratory setting. We find some systematic differences, which however can be traced to the different incentives structures rather than the experimental environment

Suggested Citation

  • Dürsch, Peter & Kolb, Albert & Oechssler, Jörg & Schipper, Burkhard C., 2005. "Rage Against the Machines: How Subjects Learn to Play Against Computers," Bonn Econ Discussion Papers 31/2005, University of Bonn, Bonn Graduate School of Economics (BGSE).
  • Handle: RePEc:zbw:bonedp:312005
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    References listed on IDEAS

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    Full references (including those not matched with items on IDEAS)

    Citations

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    Cited by:

    1. Terracol, Antoine & Vaksmann, Jonathan, 2009. "Dumbing down rational players: Learning and teaching in an experimental game," Journal of Economic Behavior & Organization, Elsevier, vol. 70(1-2), pages 54-71, May.
    2. Shachat, Jason & Swarthout, J. Todd, 2012. "Learning about learning in games through experimental control of strategic interdependence," Journal of Economic Dynamics and Control, Elsevier, vol. 36(3), pages 383-402.
    3. Burkhard Schipper, 2011. "Strategic Control of Myopic Best Reply in Repeated Games," Working Papers 284, University of California, Davis, Department of Economics.
    4. Jason Shachat & J. Todd Swarthout & Lijia Wei, 2011. "Man versus Nash An experiment on the self-enforcing nature of mixed strategy equilibrium," Working Papers 1101, Xiamen Unversity, The Wang Yanan Institute for Studies in Economics, Finance and Economics Experimental Laboratory, revised 21 Feb 2011.
    5. Schipper, Burkhard C., 2009. "Imitators and optimizers in Cournot oligopoly," Journal of Economic Dynamics and Control, Elsevier, vol. 33(12), pages 1981-1990, December.
    6. Bigoni, Maria, 2010. "What do you want to know? Information acquisition and learning in experimental Cournot games," Research in Economics, Elsevier, vol. 64(1), pages 1-17, March.
    7. Burkhard C. Schipper, 2022. "Strategic Teaching and Learning in Games," American Economic Journal: Microeconomics, American Economic Association, vol. 14(3), pages 321-352, August.
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    9. Schipper, Burkhard C., 2009. "Imitators and optimizers in Cournot oligopoly," Journal of Economic Dynamics and Control, Elsevier, vol. 33(12), pages 1981-1990, December.
    10. Spiliopoulos, Leonidas, 2008. "Humans versus computer algorithms in repeated mixed strategy games," MPRA Paper 6672, University Library of Munich, Germany.
    11. Peter Duersch & Albert Kolb & Jörg Oechssler & Burkhard Schipper, 2010. "Rage against the machines: how subjects play against learning algorithms," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 43(3), pages 407-430, June.

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    More about this item

    Keywords

    learning; fictitious play; imitation; reinforcement . trial & error; strategic teaching; Cournot duopoly; experiments; internet;
    All these keywords.

    JEL classification:

    • D43 - Microeconomics - - Market Structure, Pricing, and Design - - - Oligopoly and Other Forms of Market Imperfection
    • L13 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Oligopoly and Other Imperfect Markets
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
    • C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior

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