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Market Games and Clubs

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  • Myrna Wooders

    (Department of Economics, Vanderbilt University)

Abstract

The equivalence of markets and games concerns the relationship between two sorts of structures that appear fundamentally different -- markets and games. Shapley and Shubik (1969) demonstrates that: (1) games derived from markets with concave utility functions generate totally balanced games where the players in the game are the participants in the economy and (2) every totally balanced game generates a market with concave utility functions. A particular form of such a market is one where the commodities are the participants themselves, a labor market for example. But markets are very special structures, more so when it is required that utility functions be concave. Participants may also get utility from belonging to groups, such as marriages, or clubs, or productive coalitions. It may be that participants in an economy even derive utility (or disutility) from engaging in processes that lead to the eventual exchange of commodities. The question is when are such economic structures equivalent to markets with concave utility functions? This paper summarizes research showing that a broad class of large economies generate balanced market games. The economies include, for example, economies with clubs where individuals may have memberships in multiple clubs, with indivisible commodities, with nonconvexities and with non-monotonicities. The main assumption are: (1) that an option open to any group of players is to break into smaller groups and realize the sum of the worths of these groups, that is, essential superadditivity is satisfied and :(2) relatively small groups of participants can realize almost all gains to coalition formation. The equivalence of games with many players and markets with many participants indicates that relationships obtained for markets with concave utility functions and many participants will also hold for diverse social and economic situations with many players. These relationships include: (a) equivalence of the core and the set of competitive outcomes; (b) the Shapley value is contained in the core or approximate cores; (c) the equal treatment property holds -- that is, both market equilibrium and the core treat similar players similarly. These results can be applied to diverse economic models to obtain the equivalence of cooperative outcomes and competitive, price taking outcomes in economies with many participants and indicate that such results hold in yet more generality.

Suggested Citation

  • Myrna Wooders, 2009. "Market Games and Clubs," Vanderbilt University Department of Economics Working Papers 0919, Vanderbilt University Department of Economics.
  • Handle: RePEc:van:wpaper:0919
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    1. Wooders, Myrna, 2008. "Market games and clubs," MPRA Paper 33968, University Library of Munich, Germany, revised Dec 2010.

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    More about this item

    Keywords

    Markets; games; market games; clubs; core; market-game equivalence; Shapley value; price taking equilibrium; small group effectiveness; inessentiality of large groups; per capita boundedness; competitive equilibrium; games with side payments; balanced games; totally balanced games; local public goods; core convergence; equal treatment property; equal treatment core; approximate core; strong epsilon core; weak epsilon core; cooperative game; asymptotic negligibility;
    All these keywords.

    JEL classification:

    • C71 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Cooperative Games
    • D2 - Microeconomics - - Production and Organizations
    • D4 - Microeconomics - - Market Structure, Pricing, and Design
    • D51 - Microeconomics - - General Equilibrium and Disequilibrium - - - Exchange and Production Economies
    • D71 - Microeconomics - - Analysis of Collective Decision-Making - - - Social Choice; Clubs; Committees; Associations

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