Innovation ouverte et management de la propriété intellectuelle : quelles stratégies dans le secteur du jeu vidéo ?
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DOI: 10.3166/RFG.210.117-131
Note: View the original document on HAL open archive server: https://hal.science/hal-00919298v2
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References listed on IDEAS
- Guy Parmentier & Vincent Mangematin, 2009. "Innovation et création dans le jeu vidéo : comment concilier exploration exploration et exploitation," Post-Print halshs-00862753, HAL.
- Guy Parmentier & Vincent Mangematin, 2009. "Innovation et création dans le jeu vidéo. Comment concilier exploration et exploitation ?," Revue française de gestion, Lavoisier, vol. 0(1), pages 71-87.
- Storz, Cornelia, 2008. "Dynamics in innovation systems: Evidence from Japan's game software industry," Research Policy, Elsevier, vol. 37(9), pages 1480-1491, October.
- Lars Bo Jeppesen & Lars Frederiksen, 2006. "Why Do Users Contribute to Firm-Hosted User Communities? The Case of Computer-Controlled Music Instruments," Organization Science, INFORMS, vol. 17(1), pages 45-63, February.
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Keywords
innovation ouverte; propriété intellectuelle; protection de l'innovation; stratégie;All these keywords.
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