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Ultimatum Game Behavior in a Social-Preferences Vacuum Chamber

Author

Listed:
  • Volker Benndorf
  • Thomas Große Brinkhaus
  • Ferdinand von Siemens

Abstract

We study strategic interaction in an experimental social-preferences vacuum chamber. We mute social preferences by letting participants knowingly interact with computers. Our new design allows for indirect strategic interaction: there are several waves in which computer players inherit the behavior of human players from the previous wave. We apply our method to investigate trembling-hand perfection in a normal-form version of the ultimatum game. We find that behavior remains far off from a trembling-hand perfect equilibrium under selfish preferences even towards the end of our experiment. The likely reasons for our findings are strategic uncertainty and incomplete learning.

Suggested Citation

  • Volker Benndorf & Thomas Große Brinkhaus & Ferdinand von Siemens, 2021. "Ultimatum Game Behavior in a Social-Preferences Vacuum Chamber," CESifo Working Paper Series 9280, CESifo.
  • Handle: RePEc:ces:ceswps:_9280
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    References listed on IDEAS

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    Cited by:

    1. Klockmann, Victor & von Schenk, Alicia & Villeval, Marie Claire, 2022. "Artificial intelligence, ethics, and intergenerational responsibility," Journal of Economic Behavior & Organization, Elsevier, vol. 203(C), pages 284-317.

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    More about this item

    Keywords

    social preferences; induced-value theory; learning; ultimatum game; strategic interaction;
    All these keywords.

    JEL classification:

    • C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • D91 - Microeconomics - - Micro-Based Behavioral Economics - - - Role and Effects of Psychological, Emotional, Social, and Cognitive Factors on Decision Making

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