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Digital game-based learning in accounting and business education

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  • Jordi Carenys
  • Soledad Moya

Abstract

This article presents a review of the accounting and business literature on digital game-based learning (DGBL). The article classifies what is already settled in the literature about the theoretical foundations of DGBL’s effectiveness and its practical use into three categories. The first comprises what is known about the evaluation of digital games in the preparatory stage preceding its use in an educational setting. The second comprises what research has concluded to be appropriate for DGBL deployment. Finally, the review explores what types of learning outcomes can be attained through digital games and how their achievement has been evaluated. Furthermore, this article provides researchers interested in DGBL with a set of interesting questions that promise fruitful investigation. Answering these questions will help accounting educators to move forward in understanding digital games’ effectiveness and advance in the use of digital games in the classroom.

Suggested Citation

  • Jordi Carenys & Soledad Moya, 2016. "Digital game-based learning in accounting and business education," Accounting Education, Taylor & Francis Journals, vol. 25(6), pages 598-651, November.
  • Handle: RePEc:taf:accted:v:25:y:2016:i:6:p:598-651
    DOI: 10.1080/09639284.2016.1241951
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    Cited by:

    1. Apostolou, Barbara & Dorminey, Jack W. & Hassell, John M. & Rebele, James E., 2017. "Accounting education literature review (2016)," Journal of Accounting Education, Elsevier, vol. 39(C), pages 1-31.
    2. Lee, Lorraine & Shifflett, Eileen & Downen, Tom, 2019. "Teaching excel shortcuts: A visualization and game-based approach," Journal of Accounting Education, Elsevier, vol. 48(C), pages 22-32.
    3. Calabor, Mari Sol & Mora, Araceli & Moya, Soledad, 2019. "The future of 'serious games' in accounting education: A Delphi study," Journal of Accounting Education, Elsevier, vol. 46(C), pages 43-52.
    4. Tayyaba Zia & Mazhar Ali Alyani & Humaira Dogar & Raul G. Moldez & Zuhaib Nishtar & Kashif Lodhi, 2023. "Impact of Online Learning on the Performance of Business Students," Bulletin of Business and Economics (BBE), Research Foundation for Humanity (RFH), vol. 12(3), pages 629-634.
    5. Pejić Bach, Mirjana & Meško, Maja & Zoroja, Jovana & Godnov, Uroš & Ćurlin, Tamara, 2020. "Usage of Simulation Games in Higher Educational Institutions teaching Economics and Business," Proceedings of the ENTRENOVA - ENTerprise REsearch InNOVAtion Conference (2020), Virtual Conference, in: Proceedings of the ENTRENOVA - ENTerprise REsearch InNOVAtion Conference, Virtual Conference, 10-12 September 2020, pages 27-36, IRENET - Society for Advancing Innovation and Research in Economy, Zagreb.
    6. Sugahara, Satoshi & Cilloni, Andrea, 2021. "Mediation effect of students’ perception of accounting on the relationship between game-based learning and learning approaches," Journal of Accounting Education, Elsevier, vol. 56(C).

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