Typologies and Features of Play in Mobile Games for Mental Wellbeing
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DOI: 10.1177/10468781231188392
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- Woodcock, Jamie & Johnson, Mark R., 2018. "Gamification: what it is, and how to fight it," LSE Research Online Documents on Economics 86373, London School of Economics and Political Science, LSE Library.
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Keywords
mental wellbeing; mobile games for mental health; gamification; play; mobile apps;All these keywords.
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