Understanding the Effects of Mixed Reality on Video Game Satisfaction, Enjoyment, and Performance
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DOI: 10.1177/10468781221094473
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References listed on IDEAS
- Javornik, Ana, 2016. "Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour," Journal of Retailing and Consumer Services, Elsevier, vol. 30(C), pages 252-261.
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- Zhuoqi Teng & Xin Wu & Chang Chen & Choi Nak-Hwan, 2024. "What Makes Female Players Pay for Female Mobile Games?," SAGE Open, , vol. 14(3), pages 21582440241, July.
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Keywords
mixed reality; augmented reality; video game satisfaction; enjoyment; user performance; mobile gaming;All these keywords.
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