Gamified Entrepreneurship Courses Motivate College Students’ Satisfaction: An Integrated Flow Framework
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DOI: 10.1177/21582440231177029
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References listed on IDEAS
- Premkumar, G. & Roberts, Margaret, 1999. "Adoption of new information technologies in rural small businesses," Omega, Elsevier, vol. 27(4), pages 467-484, August.
- Foteini Grivokostopoulou & Konstantinos Kovas & Isidoros Perikos, 2019. "Examining the Impact of a Gamified Entrepreneurship Education Framework in Higher Education," Sustainability, MDPI, vol. 11(20), pages 1-17, October.
- Hee-Jun Choi, 2021. "Factors Affecting Learners’ Academic Success in Online Liberal Arts Courses Offered by a Traditional Korean University," Sustainability, MDPI, vol. 13(16), pages 1-12, August.
- Ibrahim Al-Jubari, 2019. "College Students’ Entrepreneurial Intention: Testing an Integrated Model of SDT and TPB," SAGE Open, , vol. 9(2), pages 21582440198, May.
- Hoffman, Donna L. & Novak, Thomas P., 2009. "Flow Online: Lessons Learned and Future Prospects," Journal of Interactive Marketing, Elsevier, vol. 23(1), pages 23-34.
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Keywords
gamification entrepreneurship course; satisfaction; flow; self-determination theory;All these keywords.
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