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The Art of War: Beyond Memory-one Strategies in Population Games

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  • Christopher Lee
  • Marc Harper
  • Dashiell Fryer

Abstract

We show that the history of play in a population game contains exploitable information that can be successfully used by sophisticated strategies to defeat memory-one opponents, including zero determinant strategies. The history allows a player to label opponents by their strategies, enabling a player to determine the population distribution and to act differentially based on the opponent’s strategy in each pairwise interaction. For the Prisoner’s Dilemma, these advantages lead to the natural formation of cooperative coalitions among similarly behaving players and eventually to unilateral defection against opposing player types. We show analytically and empirically that optimal play in population games depends strongly on the population distribution. For example, the optimal strategy for a minority player type against a resident TFT population is ALLC, while for a majority player type the optimal strategy versus TFT players is ALLD. Such behaviors are not accessible to memory-one strategies. Drawing inspiration from Sun Tzu’s the Art of War, we implemented a non-memory-one strategy for population games based on techniques from machine learning and statistical inference that can exploit the history of play in this manner. Via simulation we find that this strategy is essentially uninvadable and can successfully invade (significantly more likely than a neutral mutant) essentially all known memory-one strategies for the Prisoner’s Dilemma, including ALLC (always cooperate), ALLD (always defect), tit-for-tat (TFT), win-stay-lose-shift (WSLS), and zero determinant (ZD) strategies, including extortionate and generous strategies.

Suggested Citation

  • Christopher Lee & Marc Harper & Dashiell Fryer, 2015. "The Art of War: Beyond Memory-one Strategies in Population Games," PLOS ONE, Public Library of Science, vol. 10(3), pages 1-16, March.
  • Handle: RePEc:plo:pone00:0120625
    DOI: 10.1371/journal.pone.0120625
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    References listed on IDEAS

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    1. Imhof, Lorens & Nowak, Martin & Fudenberg, Drew, 2007. "Tit-for-Tat or Win-Stay, Lose-Shift?," Scholarly Articles 3200671, Harvard University Department of Economics.
    2. Christoph Adami & Arend Hintze, 2013. "Evolutionary instability of zero-determinant strategies demonstrates that winning is not everything," Nature Communications, Nature, vol. 4(1), pages 1-8, October.
    3. Martin A. Nowak & Akira Sasaki & Christine Taylor & Drew Fudenberg, 2004. "Emergence of cooperation and evolutionary stability in finite populations," Nature, Nature, vol. 428(6983), pages 646-650, April.
    4. Christian Hilbe & Martin A Nowak & Arne Traulsen, 2013. "Adaptive Dynamics of Extortion and Compliance," PLOS ONE, Public Library of Science, vol. 8(11), pages 1-9, November.
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    Cited by:

    1. Quan, Ji & Chen, Xinyue & Wang, Xianjia, 2024. "Repeated prisoner's dilemma games in multi-player structured populations with crosstalk," Applied Mathematics and Computation, Elsevier, vol. 473(C).
    2. Vincent Knight & Marc Harper & Nikoleta E Glynatsi & Owen Campbell, 2018. "Evolution reinforces cooperation with the emergence of self-recognition mechanisms: An empirical study of strategies in the Moran process for the iterated prisoner’s dilemma," PLOS ONE, Public Library of Science, vol. 13(10), pages 1-33, October.

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