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Frequent Video Game Players Resist Perceptual Interference

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  • Aaron V Berard
  • Matthew S Cain
  • Takeo Watanabe
  • Yuka Sasaki

Abstract

Playing certain types of video games for a long time can improve a wide range of mental processes, from visual acuity to cognitive control. Frequent gamers have also displayed generalized improvements in perceptual learning. In the Texture Discrimination Task (TDT), a widely used perceptual learning paradigm, participants report the orientation of a target embedded in a field of lines and demonstrate robust over-night improvement. However, changing the orientation of the background lines midway through TDT training interferes with overnight improvements in overall performance on TDT. Interestingly, prior research has suggested that this effect will not occur if a one-hour break is allowed in between the changes. These results have suggested that after training is over, it may take some time for learning to become stabilized and resilient against interference. Here, we tested whether frequent gamers have faster stabilization of perceptual learning compared to non-gamers and examined the effect of daily video game playing on interference of training of TDT with one background orientation on perceptual learning of TDT with a different background orientation. As a result, we found that non-gamers showed overnight performance improvement only on one background orientation, replicating previous results with the interference in TDT. In contrast, frequent gamers demonstrated overnight improvements in performance with both background orientations, suggesting that they are better able to overcome interference in perceptual learning. This resistance to interference suggests that video game playing not only enhances the amplitude and speed of perceptual learning but also leads to faster and/or more robust stabilization of perceptual learning.

Suggested Citation

  • Aaron V Berard & Matthew S Cain & Takeo Watanabe & Yuka Sasaki, 2015. "Frequent Video Game Players Resist Perceptual Interference," PLOS ONE, Public Library of Science, vol. 10(3), pages 1-10, March.
  • Handle: RePEc:plo:pone00:0120011
    DOI: 10.1371/journal.pone.0120011
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    References listed on IDEAS

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    1. Robert Stickgold, 2005. "Sleep-dependent memory consolidation," Nature, Nature, vol. 437(7063), pages 1272-1278, October.
    2. C. Shawn Green & Daphne Bavelier, 2003. "Action video game modifies visual selective attention," Nature, Nature, vol. 423(6939), pages 534-537, May.
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    1. Sara Peracchia & Fabio Presaghi & Giuseppe Curcio, 2019. "Pathologic Use of Video Games and Motivation: Can the Gaming Motivation Scale (GAMS) Predict Depression and Trait Anxiety?," IJERPH, MDPI, vol. 16(6), pages 1-13, March.

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