The Development of the Problematic Online Gaming Questionnaire (POGQ)
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Abstract
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DOI: 10.1371/journal.pone.0036417
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References listed on IDEAS
- Marc Bogdanowicz & Giuditta de Prato & Daniel Nepelski & Jean-Paul Simon & Wainer Lusoli, 2010. "Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry," JRC Research Reports JRC60711, Joint Research Centre.
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Cited by:
- Magdalena Agnieszka Wrzesińska & Klaudia Tabała & Patryk Stecz, 2021. "Gaming Behaviors among Polish Students with Visual Impairment," IJERPH, MDPI, vol. 18(4), pages 1-12, February.
- Marta Labrador & Iván Sánchez-Iglesias & Mónica Bernaldo-de-Quirós & Francisco J. Estupiñá & Ignacio Fernandez-Arias & Marina Vallejo-Achón & Francisco J. Labrador, 2023. "Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents," IJERPH, MDPI, vol. 20(24), pages 1-13, December.
- Guang Zeng & Lijin Zhang & Sai-fu Fung & Jingwen Li & Yi-Man Liu & Zi-Ke Xiong & Zhi-Quan Jiang & Fang-Fang Zhu & Zhen-Ting Chen & Si-Ding Luo & Ping Yu & Qian Huang, 2021. "Problematic Internet Usage and Self-Esteem in Chinese Undergraduate Students: The Mediation Effects of Individual Affect and Relationship Satisfaction," IJERPH, MDPI, vol. 18(13), pages 1-14, June.
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