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The Development of Indonesian Online Game Addiction Questionnaire

Author

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  • Tjibeng Jap
  • Sri Tiatri
  • Edo Sebastian Jaya
  • Mekar Sari Suteja

Abstract

Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Its construction is further enriched by including findings from qualitative interviews and field observation to ensure appropriate expression of the items. The measure consists of 7 items with a 5-point Likert Scale. It is validated by testing 1,477 Indonesian junior and senior high school students from several schools in Manado, Medan, Pontianak, and Yogyakarta. The validation evidence is shown by item-total correlation and criterion validity. The Indonesian Online Game Addiction Questionnaire has good item-total correlation (ranging from 0.29 to 0.55) and acceptable reliability (α = 0.73). It is also moderately correlated with the participant's longest time record to play online games (r = 0.39; p

Suggested Citation

  • Tjibeng Jap & Sri Tiatri & Edo Sebastian Jaya & Mekar Sari Suteja, 2013. "The Development of Indonesian Online Game Addiction Questionnaire," PLOS ONE, Public Library of Science, vol. 8(4), pages 1-5, April.
  • Handle: RePEc:plo:pone00:0061098
    DOI: 10.1371/journal.pone.0061098
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    References listed on IDEAS

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    1. Zsolt Demetrovics & Róbert Urbán & Katalin Nagygyörgy & Judit Farkas & Mark D Griffiths & Orsolya Pápay & Gyöngyi Kökönyei & Katalin Felvinczi & Attila Oláh, 2012. "The Development of the Problematic Online Gaming Questionnaire (POGQ)," PLOS ONE, Public Library of Science, vol. 7(5), pages 1-9, May.
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